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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 04-19-2011, 08:47 AM
R@S R@S is offline
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Thanks for all the kind words and great ideas on improving the Boot Camp.

The stacking of loose ammo is the work of Xelat and the HLA team, a great improvement IMO.

I think I need to change the player starting point, on some map it is really hard to get to a good place without being shot. I'll try to find a good tactical position on the maps and have the player start from there. Especially on later levels, a good position means everything, if you're unlucky and get one of the smaller maps you'll get overrun pretty quickly.

I could add another 5 levels and have 2 or 3 of them early with enemies carrying pistols. I agree that using pistols only is fun and not utilized enough in the game. There is a large variety of them and this would give you the chance to try most of them out.

An option to continue the training should be added, not sure if I'll give the player a preset inventory, get back the loot from when the player quit the last time, or have a shop with an inventory depending on level.

I think starting the training with the gear you already have might make it too easy, but it should be easy enough to implement. The problem as I see it is that it would lead to starting the training later in the game, and that's not the intention of this "training".

As it is now, you'll get a slave at level 4, 7, 9, 11 and 13. If I add more levels this would have to be changed, maybe having a full team sooner would be better.

And I think I'll cap the enemy numbers at 25, 30 is too high. There are only 2 or 3 of the random maps where facing 30 enemies and win is possible no matter how good your tactics are.
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  #2  
Old 04-19-2011, 09:47 AM
Hurzwa Hurzwa is offline
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The boot camp is great fun! I avoid the maps with a bad starting point by saving before entering the new stage. The new map is randomized each time.

EDIT: The HK416 14 inch is too accurate(61). It should be near the M4A1 (45).

Last edited by Hurzwa; 04-19-2011 at 10:08 AM.
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  #3  
Old 04-19-2011, 11:41 AM
IceShade IceShade is offline
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Wow. Stacking ammo! That's something I have wanted for a long time. Awesome.
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  #4  
Old 04-19-2011, 12:45 PM
R@S R@S is offline
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Quote:
Originally Posted by Hurzwa View Post
The HK416 14 inch is too accurate(61). It should be near the M4A1 (45).
Done, I have given it an accuracy of 47.

Quote:
Originally Posted by IceShade
Wow. Stacking ammo! That's something I have wanted for a long time. Awesome.
I agree, having 100 rounds in a stack is making weapons with internal clips more useful, reloading from a stack rather than from a box saves valuable time.
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  #5  
Old 04-19-2011, 01:56 PM
ninjaklan ninjaklan is offline
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Woah R@S, that Mk18 looks awesome, cant wait for it! Too bad it doesnt have SOPMOD/Crane stock though


And thanks for your private reply on the mipmap issue, works great now.

BTW, always wanted to ask...will we ever see something like PEQ 15's in BS? Could be an interesting addon for railed weapons having light and a laser in one box

http://farm3.static.flickr.com/2455/...1b9a4445_o.jpg
http://www.thefirearmblog.com/blog/w.../scar-0031.jpg
http://farm3.static.flickr.com/2430/...c3c1ac0805.jpg

Last edited by ninjaklan; 04-19-2011 at 02:26 PM.
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  #6  
Old 04-19-2011, 07:36 PM
R@S R@S is offline
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Quote:
Originally Posted by ninjaklan View Post
will we ever see something like PEQ 15's in BS?
I don't think so, the engine can't handle an attachment with two functions. It would either have to be laser or a TL.
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  #7  
Old 04-19-2011, 09:06 PM
IceShade IceShade is offline
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Man, I don't know what's up. I reinstalled from scratch.

1.6 unofficial patch with the windows 7 fix. Installed mappacks. Did 1.7 base, 1.7 fix 2. No save games, always start a new game..

And I still get these weird offers, while the money offered by your own quests are fine.

I'll do a new installation from CD, and if that doesn't work, I give up.

edit: Okay finally that's fixed. At least now I can play properly.

Last edited by IceShade; 04-20-2011 at 07:21 AM.
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  #8  
Old 04-22-2011, 03:08 AM
Harry Renquist Harry Renquist is offline
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First of all thanks R@S and everyone else for extending the life of 762. Too bad we couldn't add Marauder files to it or something.

Anyways I tried 1.7 for the first time and followed the installation instructions exactly. But when I entered boot camp I eliminated 2 enemies. I then went to the yellow exit point and a menu came up saying "get me out of here" or "stay"

so I clicked on get me out of here and clicked on the global map another town, then CTD. I restarted the game several times and it still crashed to desktop. The only way around it is to Not choose boot camp. which I was hoping to do.

Did I install it wrong or something.
I have win xp sp3.
Thanks.

P.S. Well I made it to the town of Sagrada. I took the large refrigerator type explosive found hidden in the garbage bin near the police station and every time I try to sell it, another CTD! I can't even put it back into the bin or it crashes!

P.S.S. here is one of my logs.

Log started at 21.04.2011 22:43
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.038 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.039 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.952 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:01.145 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
00:04.050 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system...
00:04.495 INFO [0] .\ZApp.cpp (847) Entering main program loop...
00:10.158 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Sagrada_0.286.azp
00:11.738 INFO [0] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.739 INFO [1] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.739 INFO [2] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.740 INFO [3] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.740 INFO [4] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.740 INFO [5] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.741 INFO [6] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.741 INFO [7] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.742 INFO [8] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.742 INFO [9] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.743 INFO [10] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.743 INFO [11] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.743 INFO [12] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.744 INFO [13] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.744 INFO [14] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.745 INFO [15] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.745 INFO [16] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.745 INFO [17] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.746 INFO [18] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.746 INFO [19] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.747 INFO [20] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.747 INFO [21] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.747 INFO [22] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.748 INFO [23] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.748 INFO [24] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:13.182 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\SAGRADA'
00:24.027 INFO [0] .\LoadGame.cpp (1209) Game loaded.
>-----------------------------------------------------------
> Exception C0000005 at 0x004410B3
>-------------------- Call stack ---------------------------

E6.exe 0x00400000 0x004410B3

E6.exe 0x00400000 0x00445579

E6.exe 0x00400000 0x00445891

E6.exe 0x00400000 0x0044DE27

E6.exe 0x00400000 0x0041B1A8

E6.exe 0x00400000 0x004108F1

E6.exe 0x00400000 0x004E6B0B

E6.exe 0x00400000 0x00457979

E6.exe 0x00400000 0x00457B05

E6.exe 0x00400000 0x004071B1

USER32.dll 0x7E410000 0x7E41882A

E6.exe 0x00400000 0x0040C6B6

E6.exe 0x00400000 0x005EA4DE

USER32.dll 0x7E410000 0x7E418816

USER32.dll 0x7E410000 0x7E42A013

USER32.dll 0x7E410000 0x7E42A998

USER32.dll 0x7E410000 0x7E418816

USER32.dll 0x7E410000 0x7E4189CD

USER32.dll 0x7E410000 0x7E42A43B

USER32.dll 0x7E410000 0x7E4196C7

E6.exe 0x00400000 0x005E2A73

ntdll.dll 0x7C900000 0x7C917ED3

ntdll.dll 0x7C900000 0x7C910365

E6.exe 0x00400000 0x006C52B5

E6.exe 0x00400000 0x006BFA22

E6.exe 0x00400000 0x006BF8B6

> Crash dump successfully saved to Log\2011_04_21_22_43.dmp
00:57.174 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination.


-------------------------------------------------------------------------------------
The first crash log is this:

Log started at 21.04.2011 19:57
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.038 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.039 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:01.091 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:01.334 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
00:04.418 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system...
00:04.862 INFO [0] .\ZApp.cpp (847) Entering main program loop...
01:29.555 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\FAKIROVAMBUSH'
02:35.968 INFO [1] .\Engine\World.cpp (427) Loading world 'Media.pack\RANDOM_23'
06:55.826 WARNING1 [0] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone
07:34.646 WARNING1 [1] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone
07:46.648 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Mountain Trail_1.286.azp
07:47.512 WARNING1 [0] .\World\GlobalWorld.cpp (743) Sector not found by name 'Arrival'
07:47.794 INFO [0] .\LoadGame.cpp (1209) Game loaded.
08:04.173 WARNING1 [2] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone
13:05.945 WARNING1 [3] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone

Last edited by Harry Renquist; 04-22-2011 at 03:14 PM.
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  #9  
Old 04-19-2011, 09:15 PM
IceShade IceShade is offline
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Quote:
Originally Posted by R@S View Post
I don't think so, the engine can't handle an attachment with two functions. It would either have to be laser or a TL.
I guess an attachment can't be full auto either? Or handle magazines? It would be cool to have a 'proper' M26 MASS attachment.
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  #10  
Old 04-21-2011, 12:10 AM
Kuujis Kuujis is offline
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Just fed up with the prototype weapon mission... Found 3 parts and a manual, main weapon description mentions three parts, so I think this should be it... But "there are still parts missing" message appears... Makes me a sad panda Am I doing something wrong by pressing "Assemble OICW"?
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