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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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Old 04-18-2011, 06:14 PM
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JG52Uther JG52Uther is offline
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This is desperate stuff really.Multiplayer is one part of the software I thought would work perfectly right from the beginning,given il2's credentials.
At this point I would say to the developers forget all the fancy crap you have planned for CoD online and just port the whole il2 multiplayer code (Hyperlobby compatible) over to CoD...

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Old 04-18-2011, 06:16 PM
Jwam Jwam is offline
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Did you notice that all the servers seem to crash at the same time ?
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Old 04-18-2011, 06:33 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Jwam View Post
Did you notice that all the servers seem to crash at the same time ?
No I didn't notice that because my own steam account happens to be the dedicated server account.

But the 1st time I fired up the server, about 30 people joined in a minute's time, immediately followed by a crash. So I've fired it up a few more times since then to see what it would do.

The last time, it crashed within 20 seconds of loading the mission. This is without a single person in the server.

Definitely screwed up!
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Old 04-18-2011, 06:58 PM
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JG52Uther JG52Uther is offline
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At this rate I will just go back to il2 46!
Right now there are 400 people flying in Hyperlobby...
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Old 04-18-2011, 07:10 PM
JG11Fox JG11Fox is offline
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There is a little word with fu...... i said all the time.

We have two servers at 2 workstations. after install the update both stations crashed down the CloD Server after three minutes.

Damn what to hell is this.

Anyone an idea?

Greez Fox
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Old 04-20-2011, 01:13 AM
Thee_oddball Thee_oddball is offline
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here is some interesting news....for the first time ever i decided to turn steam off after starting the server....that was over 2 hours ago since then some of the TX guys and handful of other people have joined...but seemed tobe having problems as they would pick a side get a plane and then crash...leave the server and come back (must be the "Create" bug)

The real news is that the Launcher is using half the ram it usual does AND does not seem tobe holding onto like it did (climbing with each new player).

it is currently at 78 megs as opposed to 150megs (with steam on) it should be at 140 considering past trends but it is not this might be a fluke but IF it is not we MAY have found what is causing the memory problems do you remember in the beginning how they could not get Steam and CLOD to work together? and Luthier hinted it was steams problem and not the game......hmmmm

Give it a try guys...start your server look at what the launcher is using (and look at steam aswell, because it was using 50 megs when i turned it off) and then shut down steam and note the difference and see how long the server stays up.

S!
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Old 04-20-2011, 03:11 AM
JG14_Jagr JG14_Jagr is offline
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Server is working great..just flew another hour with no issues..
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Old 04-18-2011, 06:27 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by JG52Uther View Post
This is desperate stuff really.Multiplayer is one part of the software I thought would work perfectly right from the beginning,given il2's credentials.
At this point I would say to the developers forget all the fancy crap you have planned for CoD online and just port the whole il2 multiplayer code (Hyperlobby compatible) over to CoD...
Agree. I don't know why in the hell we don't have actual dedicated software like IL246 and why in the hell we can't use hyperlobby. The server shouldn't have to use steam.

I don't know how many times I've asked about the dedicated software, but I've yet to hear any sort of official response about it. Very sad
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