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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I can only speak for myself, but I think the majority of the "keep it real" crowd has the same opinion.
It's not about jumping needles, if mechanic instruments don't jump around, then keep them mechanic and remove/reduce the jumping. It's about changes that are made based on feelings of people, not based on hard facts: * Adjusted magnetic compass damping to match the characteristics of a Soviet A-4 compass, as many were unhappy with its present wobbling; * Replaced every tachometer in every British and Italian plane with an electrical type, since some people find needle movement on the mechanical type not what they expected. * Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players) |
#2
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I now find it so much less immersive with this unsensitive merlin that doesn't shake at all and runs like a modern bmw car engine with active vibration damping devices. If ppl cannot handle realism they just need to switch realism options off. But leave realism for us real simmers. |
#3
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+1 to Realism, with the options for news for change in the settings
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#4
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For the pro Needle bouncers have a look at this track about 3:17 in .... no bounce just a tiny little bit of hunting after they reach 2050 RPM and thats pretty much what we have now in CLOD. So 2 videos so far validating the lack of needle bounce.
So the realism with respect needle bounce (or lack thereof) has actually been improved ! Last edited by IvanK; 04-18-2011 at 10:32 PM. |
#5
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do you have one of the Hurricane (OEM equipment for the period ingame) though?
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#6
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Just think about the old mechanical speedometers from back when cars were good.
This works the same way. The needle bounce seemed way over exaggerated. A very slight wobble seems correct and only a large wobble would occur if the cable was incorrectly installed or damaged. The mechanical type would snap eventually if this was the case. I don't know much about the gauges from back then but I would be surprised if they were not oil dampened to further reduce wobble. |
#7
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Not a hurricane, but reference the mad bouncing ASI and Altimeter - look over the pilot's shoulder here - a small wobble, but by no means the mad bouncing that we see in game:
http://www.youtube.com/watch?feature...l97XwktE#t=88s W. |
#8
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Good video ... there the next thing to work on I guess ... but you know if they are changed there will be ASI/ALT needle bounce withdrawal hysteria
![]() There is an exceptional commercial DVD off Hurricane R4118 I doing a display with split screen in the pit looking at the panel (not over the shoulder) and the outside world from the camera gun port in the starboard wing. It shows a similar thing. there is a little ASI wobble, next to no altimeter wobble and a good indication of AH precession as well, which implies that AH precession is a little overdone at the moment. Instrumentation is all original too boot. http://www.itvv.com/product/R4118 The Devs are aware of this DVD. Last edited by IvanK; 04-19-2011 at 04:36 AM. |
#9
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Can you tell the exact model of the tachometer? Here's another one, BUT comparing with a plane present in the simulator, the Tiger Moth... I don't know what you see here, I see a very imprecise, vibrating and bouncing needle... |
#10
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They shake a bit and hunt but the in game bouncing 'is' a little extreme, and they bounce the same way if the engine coughs or if you hit turbulence, I would only expect an instrument to bounce like that landing on a grass strip. etc......needs to be toned down IMO, that shouldn't mean taking away realism by making RPM electric......just fix the exessive bounce.
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