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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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have u been able to ascertain how much each player is using?
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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#2
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Quote:
How have you gotten it to run for 12 hours? I can't even auth to steam when the server starts, as the 1st thing the dos box says is unable to connect to steam start service or w/e. Usually it's only a matter of minutes, maybe an hour before I start getting P2Pconnection errors and steam finally shuts it down. I'm assuming it's steam anyways. Good thing is I've seen 50 people in there. With the ROF server full and COD server with 50 people the cpu usage was only around 25% on the server. I think everyone should be able to run a good dedicated server without much expense in hardware, assuming they have the bandwidth, which is good. It seems much like the old IL2. We used to be able to host 90 players on a single core in IL2. I just hope this gets sorted soon.. It's very frustrating |
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#3
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I hit the 15 hour mark before the DOS window stopped responding
So i am guessing that the game uses 10 megs of ram per player
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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#4
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Well we got plenty of ram lol.
But how are you connecting to steam? You don't get the steam error on startup or the P2P connection errors? |
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#5
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Quote:
p.s the 74kps is right around what i originally suspected (64kps)
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT Last edited by Thee_oddball; 04-17-2011 at 10:32 PM. |
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#6
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I have been doing some testing and have found that with 30 bombers (flying) on the isles of doom map that the server is using 160-70 kbps when i am connected.
When i join the channel map with no AI the server is using 30-50kbps for my connection but as soon as i spawned an extra G50 it shot up to 110kbps and after 5 AI spawned the server was using 190kbps for my connection
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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#7
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Well it's not gonna matter for a little while. It seems this patch makes the dedicated software run for about 1-5 minutes before it crashes now. At least you could make it 20-30 minutes before. Definitely going the wrong direction for MP
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#8
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It's the multiplayer code I think that's probably why we haven't seen much official recognition that the dedicated server is a part of the sim. |
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#9
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not going to help you much when the memory is not being released.
with the maximum addressable memory being... roughly 2 gig = 2048Meg 204 players after the 204th player session has been created you've exhausted the allocatable memory.. and that's just the memory problems |
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