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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-16-2011, 12:56 AM
Codex Codex is offline
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There is one thing that I never see mentioned in these discussions and that is the fact that while the Devs are using input from pilots currently flying these restored aircraft, do the restored aircraft use original cockpit instruments?

While I don't doubt for one minute the input they are providing the Dev is correct, I would like to hear whether or not the aircraft they are flying have the ORIGINAL dials linked to ORIGINAL sensors, or are they using current day technology to meet the flying regulations of which ever country the RESTORED aircraft are registered in?
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Old 04-16-2011, 01:42 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by Codex View Post

There is one thing that I never see mentioned in these discussions and that is the fact that while the Devs are using input from pilots currently flying these restored aircraft, do the restored aircraft use original cockpit instruments?

While I don't doubt for one minute the input they are providing the Dev is correct, I would like to hear whether or not the aircraft they are flying have the ORIGINAL dials linked to ORIGINAL sensors, or are they using current day technology to meet the flying regulations of which ever country the RESTORED aircraft are registered in?
excellent point
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Old 04-16-2011, 01:56 AM
ChosenOne ChosenOne is offline
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+1 for realism
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Old 04-16-2011, 01:59 AM
Skoshi Tiger Skoshi Tiger is offline
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+1 for realism!

More traing for young players to understand whats happening.
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Old 04-16-2011, 02:04 AM
jibo jibo is offline
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the flying ones don't have original sensors for safety reasons, old instruments belong to the museums i suppose
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Old 04-16-2011, 02:34 AM
fireship4 fireship4 is offline
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I agree that realism should be the watchword - this is not an argument for or against what has been changed, as I don't know the facts of how they performed at the time. But if we do have solid information on something being a certain way (including discussion in this forum) then that should be what goes into the game.
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Old 04-16-2011, 02:35 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Codex View Post
There is one thing that I never see mentioned in these discussions and that is the fact that while the Devs are using input from pilots currently flying these restored aircraft, do the restored aircraft use original cockpit instruments?

While I don't doubt for one minute the input they are providing the Dev is correct, I would like to hear whether or not the aircraft they are flying have the ORIGINAL dials linked to ORIGINAL sensors, or are they using current day technology to meet the flying regulations of which ever country the RESTORED aircraft are registered in?
That's a good question actually.

Overall, i'm all for realism to the extent of masochist frustration

Just provide a suitable option to turn such things on/off for when we want to have a relaxed sortie and for people who like flying in a more casual manner and everything is perfect.

This issue is not a red vs blue issue. I've been a 190 driver all my life in Il2 but i find myself flying mostly Hurricanes in CoD.

This is also not a vendetta between the full-switch and the relaxed difficulty simmers. Everyone should be able to enjoy the sim/game the way they prefer, without forcing their preferences down each other's throats.

The real issue is this: let's make this as realistic as possible, while providing enough options to turn off the difficult stuff in order to appeal to the more casual gamer or the newcomers to the hobby, so that we satisfy our hardcore customer base and also secure new sales from "non-veterans" at the same time.

I like flying full switch, it doesn't make me better it's just my gameplay style. Other people like flying with reduced settings, it doesn't make them inferior. In order for the sim to thrive, everyone should be able to do either of the above.

Long story short, i agree with the poster who said that this is probably a stop-gap fix while the dev team is dealing with more pressing issues. Rome was not built in one day and IL2 didn't get released in the state that IL2:1946 is currently at. The important things is to keep tweaking and improving CoD as we go and the frequency of patches is a very encouraging sign.
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Old 04-16-2011, 03:08 AM
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Feathered_IV Feathered_IV is offline
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+1 for realism

I was really enjoying watching the dancing revs.
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Old 04-16-2011, 03:34 AM
RAF74_Winger RAF74_Winger is offline
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Quote:
Originally Posted by Blackdog_kt View Post
This is also not a vendetta between the full-switch and the relaxed difficulty simmers. Everyone should be able to enjoy the sim/game the way they prefer, without forcing their preferences down each other's throats.

The real issue is this: let's make this as realistic as possible, while providing enough options to turn off the difficult stuff in order to appeal to the more casual gamer or the newcomers to the hobby, so that we satisfy our hardcore customer base and also secure new sales from "non-veterans" at the same time.
This is what gets me a little bit, all the people here who have time to be adamant that the real gauges would bounce around like they did in this sim before the patch would be too busy working on their landing technique if the dynamics were modelled fully.

Consider this also: The VSI doesn't exhibit the same behaviour as the altimeter and ASI - how the hell could that happen?

-1e9 for lack of realism.

W.

Last edited by RAF74_Winger; 04-16-2011 at 03:38 AM.
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Old 04-18-2011, 11:08 AM
heloguy heloguy is offline
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Quote:
Originally Posted by RAF74_Winger View Post

Consider this also: The VSI doesn't exhibit the same behaviour as the altimeter and ASI - how the hell could that happen?

-1e9 for lack of realism.

W.
This is probably because early VSIs were not instantaneous, and lagged a bit behind what the aircraft was actually doing. IVSIs, or Instant Vertical Speed Indicators are relatively newer than what these aircraft would have had.

Last edited by heloguy; 04-18-2011 at 11:12 AM.
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