Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 04-13-2011, 02:10 PM
doghous3 doghous3 is offline
Approved Member
 
Join Date: Apr 2011
Posts: 168
Default

Quote:
Originally Posted by Dores View Post
Ships in the channel would be awesome.
There are ships in the channel already (v1.3). I could put some in the centre, just as a point of reference and interest that might draw people together.

Limiting the choice to Ia is simple enough.



EDIT: I posted v1.4 to the Syn chaps -

Changes:

*Medium tankers placed in centre of English channel with intentions to focus some battles.
*Adjusted Northern Fighter spawn (along the South coast) so that you no longer spawn in hangers with closed doors.
*Updated Fighter Spawn description to give location of tankers in centre of channel.
*Removed Spitfire IIa for balancing reasons.

Last edited by doghous3; 04-13-2011 at 02:44 PM.
Reply With Quote
  #2  
Old 04-13-2011, 03:46 PM
SYN_Jed SYN_Jed is offline
Approved Member
 
Join Date: Jul 2010
Posts: 63
Default

Reply With Quote
  #3  
Old 04-13-2011, 04:31 PM
Mingan Mingan is offline
Approved Member
 
Join Date: Jan 2011
Posts: 16
Default

Got one hangar with Stuka! Few minutes after that came connection timeout...
Reply With Quote
  #4  
Old 04-13-2011, 04:37 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Yeah, I think it's really buggy right now (along with everything else about the game )

But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there.

Are you able to reconnect?
__________________

ATAG Forums + Stats
Reply With Quote
  #5  
Old 04-13-2011, 05:01 PM
PaulWF PaulWF is offline
Approved Member
 
Join Date: Apr 2011
Posts: 36
Default

Quote:
Originally Posted by SYN_Bliss View Post
But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there.
I noticed the default rate seems to be a typo, one extra zero. That could be responsible for the huge upstream usage.

I would expect it to be 10000 rather than 100000 if we're using similar metrics to IL2.
Reply With Quote
  #6  
Old 04-13-2011, 05:08 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by PaulWF View Post
I noticed the default rate seems to be a typo, one extra zero. That could be responsible for the huge upstream usage.

I would expect it to be 10000 rather than 100000 if we're using similar metrics to IL2.
We also have a ROF server. And I've seen bandwidth usage push well over 100mbps of upstream bandwidth with that game. (it likes it's bandwidth!)

I do have the config set according to the server - 1000000 (1gbps). Who knows how much bandwidth this may need with 128 players and AI. Better safe than sorry IMO.
__________________

ATAG Forums + Stats
Reply With Quote
  #7  
Old 04-13-2011, 05:10 PM
PaulWF PaulWF is offline
Approved Member
 
Join Date: Apr 2011
Posts: 36
Default

That setting used to refer to each client, not total bandwidth - did it not?
Reply With Quote
  #8  
Old 04-17-2011, 07:16 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

Quote:
Originally Posted by SYN_Bliss View Post
Yeah, I think it's really buggy right now (along with everything else about the game )

But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there.

Are you able to reconnect?
have u been able to ascertain how much each player is using?
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
  #9  
Old 04-17-2011, 09:37 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by Thee_oddball View Post
have u been able to ascertain how much each player is using?
I think it's around 75KB per person. It seems 20-25 people requires about 1.5mbps in upload. But I don't know if steam or the AI air and ground targets require anything to be streamed. It's at 15mbps (upload speed) right now, but we run more than 1 MP server.

How have you gotten it to run for 12 hours? I can't even auth to steam when the server starts, as the 1st thing the dos box says is unable to connect to steam start service or w/e. Usually it's only a matter of minutes, maybe an hour before I start getting P2Pconnection errors and steam finally shuts it down. I'm assuming it's steam anyways.

Good thing is I've seen 50 people in there. With the ROF server full and COD server with 50 people the cpu usage was only around 25% on the server. I think everyone should be able to run a good dedicated server without much expense in hardware, assuming they have the bandwidth, which is good. It seems much like the old IL2. We used to be able to host 90 players on a single core in IL2.

I just hope this gets sorted soon.. It's very frustrating
Attached Images
File Type: jpg bandwidth1.jpg (54.3 KB, 5 views)
__________________

ATAG Forums + Stats
Reply With Quote
  #10  
Old 04-17-2011, 10:11 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

I hit the 15 hour mark before the DOS window stopped responding however i find that the launcher used to use about 150 megs at the start of the game and for every person that joins it use around 10 more megs of ram (per player) but after this last lock up and a PC reboot i find that the launcher is using 350 megs of ram at the start up and then 6 people joined my server and the ram usage jumped to 414 megs.

So i am guessing that the game uses 10 megs of ram per player so basically you just need 1.28 gigs of extra ram (beyond what the OS is using) for a 128 person server
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:37 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.