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  #1  
Old 03-31-2011, 08:52 AM
ATAG_Bliss ATAG_Bliss is offline
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Luthier,

Thanks for the FAQ. We do need this sort of thing more often! But one thing that hasn't been addressed yet is the dedicated software for MP.

With the release happening as we speak, don't you think it would be nice to know something about it or where we can find it?

Is there a seperate install package for the dedicated server? Is it included in the game, and if so, where at? How to make it work? lol

Please shed some light our way. I'm sure there's gonna be quite a few folks that want to play online really really soon!

Thanks again..
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Old 03-31-2011, 06:39 PM
adonys adonys is offline
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Quote:
Originally Posted by luthier View Post
That's exactly what we tried at first, but there are too many trees and too many planes. We also use a rather unorthodox scheme for tree coordinates, which allows us to generate more trees in a frame than perhaps ever in the history of speedtree, but that also makes collisions difficult to track.

Even with a single plane, anything we try leads to significant freezes when flying over terrain, much worse than anything you currently see, and if you have say two large squadrons taking off one in England and one in France, forget it, the constant generation of collisions against multiple fast-moving objects kills everything.

This could possibly be cured by dumping everything onto a separate core used for nothing but tree collisions, but that would instantly increase our system requirements to 4+ core systems.
And? at least make it optional.. at the moment, the game is only heavily using the 1st core and that's it.

and believe me, no one, never ever, will run it on a single core computer..
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Old 03-31-2011, 07:57 PM
GOA_Potenz GOA_Potenz is offline
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Actually rise of flight has collision on trees and a huge map with a huge huge huge amount of trees, in rows and in masive forest concentrations, even dead trees that you can colide with in no mans land, same as before in rows or masive forest.

Also I noted a masive bllack rectangle, coming from the earth going into water.
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Old 04-04-2011, 12:23 PM
BernieBrown BernieBrown is offline
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i hope you'll be able to find a decent solution, hoping that the planes will not instantly explode when they hit a tree.

yesterday i touched a Stuka and lost my tip of the wing. (while the stuka lost his whole wing lol)
it would be very nice if the same thing happens if you hit a tree with just your wing. loosing the wing but not instantly explode...

looking forward to your improvements.
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Old 04-09-2011, 11:14 AM
SDT_longshot SDT_longshot is offline
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my game fails to launch since i downloaded the new patch i have re installed the game checked integrity of the files tryed the updated in direct x and still no luck

can eny 1 help please
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  #6  
Old 03-31-2011, 10:32 AM
adonys adonys is offline
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Quote:
Originally Posted by luthier View Post
8. Q: I cannot see propellers on any planes!

A: Rotating propellers were causing the game to fail epilepsy tests, and so drastic changes were made to the propellers in addition to the Anti-Epilepsy filter. If we can be perfectly frank, there is a chance that this will never change back.
Luthier, what's up with this? Can you tell us, please, if the propellers will make it back as they were, at least into the russian release?

thank you!
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  #7  
Old 03-31-2011, 01:42 PM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by adonys View Post
Luthier, what's up with this? Can you tell us, please, if the propellers will make it back as they were, at least into the russian release?

thank you!
+1

I think that we are definitely not the only ones that would like to see the propellers the way they were supposed to be shown - somewhere along the line with the future patches. It doesn't have to be ASAP or yesterday, but do not discard it from your to-do list.
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Old 03-31-2011, 01:43 PM
Hecke
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so even when epi filter is disabled we won't see the right props?
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Old 03-31-2011, 01:52 PM
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Quote:
Originally Posted by Hecke View Post
so even when epi filter is disabled we won't see the right props?
It would appear so. The darn Filter was only a stop gap measure because they didn't have the time to adjust all "problematic" effects in time for the release.

We can only speculate how many other effects were adjusted for Epilepsy prevention. IMHO, bringing the props back to the original state would mean adjusting the Filter as well. And this is something that is I believe, currently very low on their to do list.

Hopefully in the future this issue will be addressed again.
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  #10  
Old 03-31-2011, 02:00 PM
SaimOn67 SaimOn67 is offline
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Quote:
Originally Posted by T}{OR View Post
+1

I think that we are definitely not the only ones that would like to see the propellers the way they were supposed to be shown - somewhere along the line with the future patches. It doesn't have to be ASAP or yesterday, but do not discard it from your to-do list.
+1!!!
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