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| Technical threads All discussions about technical issues |
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#1
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What? I`m telling you, DON`T EVER compare this game to Crysis2 that is a less of a game than Crysis! It has less graphics and NO physics!
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#2
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Crysis is not a flight Sim, so thats instant fail! lol
they dont make flight sims, because they cant. its too complicated for consoles. |
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#3
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one of the games that makes sense to compare is Arma2. And it had similar problems in the beginning. So calm down and hope the support is as good as Bohemia Interactive. I think it is.
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#4
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Do love that game, in fact youve just reminded me, after i get a new GPU that works with it i will buy it, even if it is dead, the coops are great in that. |
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#5
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Far from dead.
The second expansion is gonna come out soon in fact. And they have a constant beta patch process up. It has come quite far. So far that I can't even honestly compare it to Arma 2 1.0. The leap from Arma 2 to the up to date version of Arrowhead is about as large as the step from Arma 1 to 2. Last edited by Hunin; 03-30-2011 at 10:38 PM. |
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#6
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Quote:
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#7
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My system seamed like it was stuttering quite badly on medium settings in the training missions. I ran fraps and it said I was getting a constant 30-34FPS. It just didn't add up.
Then I turned off 'head shake' and the game played alot more smoothly. It's not going to fix all framefrate problems but it's worth a try. Cheers! |
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#8
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Crysis 2, no physics? |
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#9
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Performance decrease over cities or other spots with high object count comes down to the renderer and is not directly connected to the number of computing cycles the CPU does for heavy duty sim lifting. A polygon is a polygon and 1 GB of texture data is 1 GB of texture data no matter the genre. When it comes to those object hotspots ( and Crysis / Crysis 2 are one giant geometry/texturemass hotspot ) a seamless and efficient LOD system and rendering pipeline that is streamlined to deliver front end results ( read only shows things the player actually sees ) are paramount. At the moment Cliffs of Dover both fails at the front end optimization and piles the complex simulation running behind it on top without spreading the workload to free resources ( if one can believe the benchmarks people have been doing for their multi cores ). That said I firmly believe that the coders at MG know what they are doing and what we are looking at is basicaly a "feature complete" version that has just begun to evolve to Gold status. |
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