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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 03-30-2011, 02:39 PM
Zoom2136 Zoom2136 is offline
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Originally Posted by T}{OR View Post
With the mixture you don't have to hit the mark (probably), but if you over rev = end of story.
Not really IRL if your EGT are to high you run the risk of detonation or off burning off an exhaust valve. So to high EGT are a no no...

My 2c
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Old 03-30-2011, 03:03 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by pupaxx View Post
My question is:
all this work load in CEM does it affects only human pilot or even AI?
What I look for in a Flight simulation is certainly the realism. Some of you rightly said that CEM exige a disciplined management for each inflight situation (take-off, climbing, climbing on combat power, cruise, pursuit and descent). Will we the sole to face this load in combat or AI enemy as well will experience major difficulties in shot us down?
Cheers
According to one of Luthier's posts, the AI uses a simplified routine in order to not degrade performance too much but in a way that doesn't let them "cheat" like they did in IL2. So, maybe the AI doesn't have the full CEM routine but they are realistically limited in flying with the settings specified in the pilot's handbook and not on 100%+wep without overheat like they did in IL2.

Azimech's idea seems pretty close to that, no complex AI routines to slow the game down but a set of AI rules depending on their "experience":


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Originally Posted by Azimech View Post
Good question.

Maybe there's a simple way to simulate such things?

Rookie: adjusts all settings but much too slow but precise. This one has almost no SA. The ones with too much eye for detail for their own good.
Overheating doesn't happen very quick but forgets to look out his window and sometimes becomes one with his instruments when he digs a hole half way to New Zealand.

Or, the ADHD type: adjusts all settings much faster than an ace but overshoots his chosen values and engine limits all the time, and once in every 3 times forgets one (oil radiator, coolant radiator, supercharger or prop pitch). Forgets to check temperature 50% of the time and when overheating, tends to overreact so performance drops much more than needed. When being chased (stressed) tends to overheat 90% of the time within one minute. Loss of engine power during combat 10% every 5 minutes. Chance of destroying the engine 75% within 15 minutes during combat.

Average: Forgets a setting once every 6 times, quicker to respond to overheating, Loss of engine power 10% every 15 minutes ...

Veteran: Forgets a setting once every 12 times ...

You get the idea.

And the nice thing is, just using counters and timers you don't really need AI routines, because in forgetting stuff there is no intelligence involved

And if the AI wants to set anything, it chooses a value, say 65% throttle, what the game could do is deviate from this setting with a fixed percentage as defined by the skill of the pilot. So the rookie sets 65% but it turns out to be 50% or 80% until the AI chooses a new value. A veteran would get 68% or 62%,

An Ace would be one with his machine (and this way they really become deadly!!)

Imagine formation flying with a bunch of rookies

So there's hardly additional CPU load and such a system could be implemented within a few days, if not present.
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Old 03-30-2011, 05:28 PM
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Azimech Azimech is offline
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Originally Posted by Blackdog_kt View Post
According to one of Luthier's posts, the AI uses a simplified routine in order to not degrade performance too much but in a way that doesn't let them "cheat" like they did in IL2. So, maybe the AI doesn't have the full CEM routine but they are realistically limited in flying with the settings specified in the pilot's handbook and not on 100%+wep without overheat like they did in IL2.

Azimech's idea seems pretty close to that, no complex AI routines to slow the game down but a set of AI rules depending on their "experience":
Let's hope TD will incorporate this for 4.11.
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Old 03-30-2011, 05:37 PM
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Originally Posted by Zoom2136 View Post
Not really IRL if your EGT are to high you run the risk of detonation or off burning off an exhaust valve. So to high EGT are a no no...

My 2c
Should have added: 100% correct mixture. I my opinion a rookie pilot will more likely over rev than miss the proper mixture. That is why I wrote it as it is.
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Old 03-30-2011, 06:15 PM
seb120 seb120 is offline
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Here are a couple things i found on the bf109E
http://www.kurfurst.org/Performance_...chreibung.html Use google translate if you dont speak german.

and this for the D.B. 601A and 601N engine:
http://www.kurfurst.org/Engine/Boost..._increase.html
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Old 03-30-2011, 06:36 PM
JG4_Helofly JG4_Helofly is offline
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Originally Posted by seb120 View Post
Here are a couple things i found on the bf109E
http://www.kurfurst.org/Performance_...chreibung.html Use google translate if you dont speak german.

and this for the D.B. 601A and 601N engine:
http://www.kurfurst.org/Engine/Boost..._increase.html
Thx for the links.
Apparently these figures don't match the ones in the COD manual. In COD the 109 is 40km/h slower at o m and has a 5 sec worse turn time... Are these infos from Kurfurst reliable?
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