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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-28-2011, 11:59 PM
Shrike_UK Shrike_UK is offline
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out of interest, is Liverpool on the large map? Only Liverpool was the second most heavily bombed city. Cant really see from the picture how much of Britain is on the map.

reference
http://en.wikipedia.org/wiki/Liverpool_Blitz
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  #2  
Old 03-29-2011, 11:05 AM
Slechtvalk Slechtvalk is offline
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edit; posted in wrong thread..

Last edited by Slechtvalk; 03-29-2011 at 11:13 AM.
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  #3  
Old 03-28-2011, 11:45 PM
Kikuchiyo Kikuchiyo is offline
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Quote:
Originally Posted by luthier View Post
I don't think the channel map is playable as a dogfight map. There's still at least a 10 to 12-minute flight from base to mid-channel where the battle is likely to take place, and with the airfields rather spread out along the coast, and the improved i.e. reduced plane visibility it's quite possible for two groups on full real to fly past each other while a few miles away and not spot the enemy.

I.e. there's no reason to split it off at all. You can fly over the large map just as well. The server can create a mission where only Calais and Dover bases are available, and that pretty much does the same as splitting it off.

Once again - small maps are for mindless FFA. Large map is for meaningful coop. It makes absolutely no sense to split it up into parts since the parts would be completely useless for FFA and still mostly useless for historical wars because they would only limit your possibilities without offering significant performance improvement.

The maps are split into regular "blocks" and you only keep a few blocks in the memory around your current position. The difference memory- or performance-wise when flying over online or offline map is insignificant.

The large map only becomes an issue if you have 128 planes starting at 128 airfields all over the map and you begin to Ctrl-F2 through all of them. Then you'd constantly be loading and unloading blocks into memory.
I see. Perhaps some would be happy with a smaller version...say a quarter the distance with a stretch of land at opposing sides. I think what some of the history guys want is something that "feels" more real in regards to the BoB. So say a 5 minute jaunt over water tops, to reach the opposite land, with land only at either end so they can feel anticipation if their engine goes out and they have to glide back to land while hoping they don't get spotted and burned down. Would something like that work as a FFA?

I am just trying to throw reasonable ideas out. When I do FFAs I really don't care too much about it feeling historically accurate.

Thank you for your time Luthier. I am sure you are all busy enough without having to come in and babysit the forums. I look forward to 4/19 here in the US.

Last edited by Kikuchiyo; 03-28-2011 at 11:47 PM.
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Old 03-28-2011, 11:50 PM
Dano Dano is offline
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Quote:
Originally Posted by Kikuchiyo View Post
I see. Perhaps some would be happy with a smaller version...say a quarter the distance with a stretch of land at opposing sides. I think what some of the history guys want is something that "feels" more real in regards to the BoB. So say a 5 minute jaunt over water tops, to reach the opposite land, with land only at either end so they can feel anticipation if their engine goes out and they have to glide back to land while hoping they don't get spotted and burned down. Would something like that work as a FFA?

I am just trying to throw reasonable ideas out. When I do FFAs I really don't care too much about it feeling historically accurate.

Thank you for your time Luthier. I am sure you are all busy enough without having to come in and babysit the forums. I look forward to 4/19 here in the US.
He just stated why there is no point in making a smaller map in the post you quoted.
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Old 03-28-2011, 11:22 PM
JG53Frankyboy JG53Frankyboy is offline
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i guess you didnt wrote the manual.

If the manual is not correct, than i apologize 100% !!
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  #6  
Old 03-28-2011, 11:31 PM
Tree_UK
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Thanks for popping By Luthier, can you give us an update as to whether you are working on solving the SLI ? Crossfire problem?
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  #7  
Old 03-28-2011, 11:34 PM
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ElAurens ElAurens is offline
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Luthier,

With more and more positive reports from users coming in, I am eagerly looking forward to getting the sim here in a couple more weeks.

Thank you and Oleg for all the years of hard work.
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Old 03-28-2011, 11:37 PM
Zorin Zorin is offline
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Originally Posted by JG53Frankyboy View Post
i guess you didnt wrote the manual.

If the manual is not correct, than i apologize 100% !!
You have to admit luthier, he has got a point there. If the official manual advices against using the only historical map it is just natural that there is an uproar.

90% of all credible IL-2 servers exclusively use historical maps and that is for a reason. Just take the UKdedicated server group. It operates three different servers, catering to all skill levels, yet all run historical missions on historical maps and would never dare to resort to any of the dogfight maps.

Or take the amount of gratitude towards the creators of the beatiful Slovakia and Bessarabia maps. That is the kind of map that this community is after and should be realized by a developer who is with this community for 10 years now.

That is exactly why people are "dumbstruck" to find not a single historical map catered to the needs of dogfight servers besides the 1:1 full map that you yourselves advice against using.

Last edited by Zorin; 03-28-2011 at 11:39 PM.
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  #9  
Old 03-28-2011, 11:40 PM
Tree_UK
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Originally Posted by Zorin View Post
You have to admit luthier, he has got a point there. If the official manual advices against using the only historical map it is just natural that there is an uproar.

90% of all credible IL-2 servers exclusively use historical maps and that is for a reason. Just take the UKdedicated server group. It operates three different servers, catering to all skill levels, yet all run historical missions on historical maps and would never dare to resort to any of the dogfight maps.

Or take the amount of gratitude towards the creators of the beatiful Slovakia and Bessarabia maps. That is the kind of map that this community is after and should be realized by a developer who is with this community for 10 years now.

That is exactly why people are "dumbstruck" to find not a single historical map catered to the needs of dogfight servers besides the 1:1 full map that you yourselves advice against using.
+1 very well put Zorin.
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  #10  
Old 03-28-2011, 11:41 PM
Vevster Vevster is offline
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Quote:
Originally Posted by 150GCT_Veltro View Post
Still waiting for an Ubi confirmation of my cancelled order.

Meanwhile some nice shoots from Jurassic.
You could give your source for these shots...
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