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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-27-2011, 04:37 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by Biggs View Post
Same issue in ROF they say it is not easy to fix, something to do with how the damage graphics aren't as detailed as the dm, or something like that.
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Old 03-27-2011, 05:05 AM
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ElAurens ElAurens is offline
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Yup, the Handley Page 0/400 in RoF does the same thing.

No one has stopped playing RoF because of it either.

Tempest in a teacup, as usual around here.
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Old 03-27-2011, 06:54 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Tiger27 View Post
Same issue in ROF they say it is not easy to fix, something to do with how the damage graphics aren't as detailed as the dm, or something like that.
I had exactly the same thing happen in release version of DCS:A-10 the other day I ejected and the plane traveled straight and level (without wings) for about 10KM before flying into the ground.

Also in DCS:A10 I had a win blown off but the maveric missile was still attacked to the aircraft on a non-existant hardpoint.

All these sims are new and are sill being refined and debugged. It doesn't detract from my experience playing with state of the art sim! All there is to say about it really!

Cheers!
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Old 03-27-2011, 06:57 AM
Ctrl E Ctrl E is offline
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i think it's a bad sign that oleg hasn't popped up on this board this weekend with any kind of post whatsoever.

the only "official" stuff we got was from nike.

alarm bells ringing.
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Old 03-27-2011, 07:56 AM
Blakduk Blakduk is offline
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I'm glad they've finally released Cliffs of Dover- at least in Russia for now. Patches will no doubt come thick and fast to polish the system and guides to tweaking systems will be posted by the community to get some life out of old systems (I know i found them invaluable when i first got hooked into Il2).
I'm not surprised that there are problems with it, especially as a lot of people seem to be running it on low/minimum spec systems. It's understandable that people are disappointed as they are comparing it with Il2 which has been refined for over 10 years. The first time i played it the AI could do the most incredulous stall turns and the bugs (most of which were related to the graphics card drivers) were almost a show-stopper for me. I recall having to maximise my system as much as possible to achieve playable frame rates with almost all the eye-candy turned off.
A lot of posters seem to be focusing on the epilepsy filter and blaming it for all the failings of the 1.0 release- it is an issue but there are a number of others as well. The solution 1C have created to abide by licensing rules is obviously a rushed job, as they themselves have admitted. This is a totally new engine and the fact that it is pushing systems to the limit is a good thing.

BTW- i hate epilepsy, it's what kept me from getting a pilots licence. Fortunately i don't have photosensitivity epilepsy (seizures provoked by flashing lights) but i have to take medication every day and some years ago doctors wanted to drill into my head to fix it. Having worked with a lot of surgeons however i was loathe to let the scalpel jockeys mess around in my skull. Fortunately for me a new medication was released which worked brilliantly for me. Now epilepsy seems to be interfering with my virtual flying as well

PS- I do recall often reading a lot of posts by people in various forums shouting 'JUST RELEASE IT NOW' and work out the bugs post release. All i can say is 'Be careful what you wish for, you just might get it'.
I still can't wait to try it on my system- i recently got a new PC to replace one destroyed in a storm just before christmas
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Old 03-27-2011, 09:01 AM
Flanker35M Flanker35M is offline
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S!

Visually Cliffs Of Dover is nice, even we still have a lot of IL-2 legacy(clouds, pop-ups etc.). The sound is what bothered me most. You sit behind a 1030hp Merlin engine and it sounds like a Briggs&Stratton found on a lawn mower?! Also the switch sounds were louder than the engine sounds. Many of you have read or even heard WW2 pilots telling that the cockpit was a noisy office where other sounds were muffled by the roar of the engine.

External sound is straight from original IL-2, which is a dissapointment. And there was no difference in sound levels with cockpit open or closed, not even when the guy popped his head out. Should be quite a deafening experience don't you think?

The buggy Hurricane just makes wonder what other things lurk there, but for sure will be ironed out with time. Will get this game, but seems have to wait a bit for it to be more mature.
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Old 03-27-2011, 09:22 AM
sigur_ros sigur_ros is offline
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Sadly will never have Battle of Britain atmosphere without more planes in sky.

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Old 03-27-2011, 09:53 AM
Insuber Insuber is offline
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We all should have a pragmatic approach to the bugs and to the lack of optimization of certain aspects. We should ask ourselves the question "what is the alternative?", namely to rushing out the game today.

Oleg explained in an interview in 2009 that the project budget was to be depleted by December 2010. Missing the deadline would have possibly meant the cancellation of the project. Not all projects succeed, you know. No BoB, bye bye, back to Il2 (or jets ... Bleah! Or hell-icopters ... Double Bleah! )

IMO it is largely preferable to have the game rushed out and bugs ironed out progressively with the wider community feedback, and with some fresh cash to finance the developers team, rather than continuing the development for months and months and doing beta test with a handful of volunteers. Or, worst, canceling the project.


Personally, I will be glad to give my money to the devs, contribute to the polishing by reporting constructively bugs, and in the end enjoy all the marvelous things that Oleg and Ilya prepared for us. I expect to have a great time with CoD!

Cheers,
Insuber
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Old 03-27-2011, 10:16 AM
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Mysticpuma Mysticpuma is offline
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I'm just gutted to see the usual suspects of IL2 appearing after so much development time.

Why are there still the 'straight-line' breaks? Why don't the wings tear at different points? I don't expect the game to have hundreds of break points, but maybe a jagged diagonal tear on the wings would be more interesting than the IL2 usual straight-line break. Even if they add a little bit of fluff to the edges now.

Disappointing and hardly an improvement over other websites adaptions to an old IL2 engine.

I do feel I will buy this at some point in the future, but I now worry that we could be looking at a SH5 scenario and that is not good for any future of the Sim.
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Old 03-27-2011, 10:32 AM
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Mysticpuma Mysticpuma is offline
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Just watched the video....was impressed apart from the big Blue Square and then tragedy!!!!!!! 4m and 42 seconds, external view!

So much interesting internal cockpit audio, well above the stock IL2 (10-year-old IL2!!!) and then like a Tomahawk Missile in Libya, the external audio makes an appearance and gives you a sucker punch to the head!

OMG!!!!

Why after so-much time have they left the IL2 audio there?

MP
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