Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-07-2011, 05:24 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Well, i prefaced everything with a clear enough "i don't mind as long as". It's not like i'm claiming facts that Steam is a certain way, i'm just saying what i don't like IF it's a certain way

On this particular matter however

Quote:
Originally Posted by Kikuchiyo View Post

As for the backing up thing being a pita I agree, but at the same time if the game does exclusively use the Steam MP platform then the need for backups would be moot anyway. I honestly don't know why someone would be a huge advocate of running older buggier versions of software other than the very few instances that a patch makes a game less playable than it was before.
there are many reasons to keep running an older version. Usually, dedicated servers take some time to catch up with the latest version. If they too update via Steam then this won't be an issue.

Another reason is mods. I still don't have 4.10 because i knew that the mod pack i use would have to wait for the 4.101 hotfix first before releasing a new mod pack version that's compatible with it. This will depend on how mods will be handled in CoD.

Finally, it's not uncommon to have a patch introduce new bugs along with fixes to older ones. I want to have some control over what version i'm using for this exact reason, sometimes the new bugs can be worse than old ones so i skip an update until everything is sorted out.

This has been an issue for some RoF players as well, because with every few updates the system requirements are going uphill a notch. Some people have computers that are perfectly capable of running it in the state it was 3-4 patches back, but they don't have the option to rollback because the updates are forced. Well, anything that shuts a legitimate buyer out is bad as a matter of principle, plus it's one more reason to prefer a pirated copy for many people. I've used cracks on a few games i bought just for that reason, the cracked one worked better than the stock one and this is just absurd no matter how we look at it.

As for the rest of your post, i appreciate your explanation on how steam actually works. If i can install on the drive of my choice and have the ability to update manually (as someone else stated is possible) then it's a big reassurance.

I'm not anti-Steam as a principle, i just don't want unnecessary layers of complexity interfering with my gaming. I mostly fly offline and only use a couple of servers when going online, flying with a small set of people. In that sense the fringe benefits of Steam integration are completely useless to me. I'm not saying it shouldn't be there because it's useless to me, since it is clearly useful to others. However, i appreciate not having someone's software set-up preferences forced on me just like i'm not keen on forcing my own on others. Introducing a lot of features and making them optional is what works best in the long run for everyone involved.
Reply With Quote
  #2  
Old 03-07-2011, 05:36 PM
Revvin Revvin is offline
Approved Member
 
Join Date: Aug 2009
Posts: 98
Default

Yes I can sympathise about the RoF system requirements suddenly ramping up. About a year or o ago I bought RoF and on my old dual core system with 2GB ram it just about ran with just me and a computer pilot dogfighting. I was ok with that because I took a chance on buying it then knowing I'd upgrade anyway at some point (though circumstances meant that upgrade got delayed a year). So quite happily I'd hone my 1 on 1 dogfighting skills waiting for the day I'd upgrade. It was fun doing that but then a patch went live and suddenly my little 1 vs 1 ground my PC to a halt. I was into very low single digit FPS and the game was unplayable. Since then I've upgraded so I can play again but appreciate how patches can impact performance.

That said you can chose to not update a game via Steam, its just a quite right click on the game and selecting its properties and select not to automatically keep up to date. I think though with 1C's track record we're safe from any game killing patches. I hope that those cautious about Steam will perhaps find as many of us did that its not something to be cautious about but in fact something I'm happy to see when developers use the Steamworks system.
Reply With Quote
  #3  
Old 03-07-2011, 05:41 PM
tintifaxl tintifaxl is offline
Approved Member
 
Join Date: Aug 2010
Posts: 387
Default

Another thing regarding Steam: if the decision to use the steam libraries wasn't made a few weeks ago, I don't think we will see a release on the 25th with working multiplayer. Integrating a framework this far down the development process will take some time.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:32 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.