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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-05-2011, 05:49 AM
Ltbear Ltbear is offline
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Scramble animation where you se pilots run to the planes. But one of them falls over and takles another one........
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  #2  
Old 03-05-2011, 09:28 AM
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Feathered_IV Feathered_IV is offline
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Thank God somebody listens to us.

Rise of Flight's all-new dynamic campaign details as outlined here:
http://riseofflight.com/Blogs/post/2...reer-Mode.aspx
  • Covers 700 days of the Great War. More days may be added if we build planes from even earlier in the war.
  • Continued promotion through the ranks.
  • Changing Weather with Seasonal Textures (Summer, Autumn and Winter).
  • New Titles and Awards.
  • More than 15 different types of missions.
  • New types of gameplay, such as adjusting artillery fire or photo reconnaissance, with new interactive elements and equipment such a wireless radio and/or camera added to your plane. You can also watch real-time changes in the world based on the results of your actions such as corrected artillery fire.
  • A higher level of interactivity and randomness during missions, for example, flying close to an enemy's airfield could trigger enemy fighters to intercept you.
  • Combines your personal statistics, events and achievements with real history.
  • Interactive map of hostilities with information about current operations at the front and the location of various units and squadrons.
  • Historically correct squadron’s location and re-locations.
  • Historically correct automatic mission completion by A.I. pilots in missions not involving the player using a new technique we developed.
  • Historically correct awards and conditions for awards.
  • Realistic calendar of European Weather
  • Virtual "Newspaper", depicting timely events at the front, new inventions in science and technology, and list of important aces published on a regular basis.
  • All virtual A.I. squadron mates have their own names, grow in rank and abilities, go the hospital if needed and receive awards for their actions.
  • Ability to meet historic allied or enemy aces in combat situations. If you kill a famous enemy ace he will not re-appear and his kill total will stop in the press.
  • Ability to be transferred to another squadron with promotion in rank.
  • Realistic attrition of personnel and material in your squadron.
  • Repair of damaged aircraft and hospitalization of wounded pilots.
  • Ability to use a custom paintjob after 5 kills.
  • Opportunity to become a squadron commander and plan missions.
  • Planning includes the selection of pilots and aircrafts, which will participate in your flight.
  • Editing a route: choice of range, move waypoints, a height indicator, buildings types, speeds and altitudes.
  • Many new villages, town and industrial areas added to the map along with windsocks at airfields.



Last edited by Feathered_IV; 03-05-2011 at 09:30 AM.
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  #3  
Old 03-05-2011, 09:32 AM
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TheGrunch TheGrunch is offline
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In fairness that is almost two years post-release.
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  #4  
Old 03-05-2011, 10:27 AM
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Feathered_IV Feathered_IV is offline
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Mmmm. Nearly ten and counting for Il-2.
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  #5  
Old 03-05-2011, 07:12 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by TheGrunch View Post
In fairness that is almost two years post-release.
I was just about to say the same thing

This isn't so far off from what Luthier said about CoD's dynamic campaign, mentioning at least a year of development before they can make something that will be on par with the quality of the rest of the content.


Quote:
Originally Posted by Feathered_IV View Post
Mmmm. Nearly ten and counting for Il-2.
I'm getting the impression that you're counting the time between release of the game and dynamic campaign implementation for RoF, but you add the total development time on top of that in the case of CoD.
Just because RoF wasn't around for people to bitch at the lack of a dynamic campaign two years ago doesn't mean it wasn't being developed, so if we want to be fair we should also add the number of years between RoF's start of development and the current implementation of a dynamic campaign

Also, i can't really see how a pay-per-plane business model can seamlessly intergrate with the admittedly impressive scope of their dynamic campaign. Much better to pay full price and have the entire theater of operations on a disk, than having to buy each aircraft separately depending on what kind of transfer your virtual persona gets in the sim.

In any case, if you want to make a fair comparison it would be better to compare both titles at the state they were in during similar timeframes relative to their release dates. That either means a time machine to go to the future and compare the CoD of two years from now with today's RoF which is two years from its release, or comparing the current CoD with the RoF of two years ago.
You know, the one that had only 4 flyables and even less AI aircraft (a couple two seaters, wasn't it?), almost identical triggers on every mission (after your flight of 5 engages a flight of 3, you can go wandering outside the briefed route and trigger two recons, rinse and repeat), unrealistic match ups (hey, let's see how your flight of nieuport 17s holds up against some fokker D.VIIs!) and a 2km visibility bubble preventing people from executing boom and zoom attacks. Now that i think of it, is that 2km visibility limit even fixed yet? I seem to remember people complaining on this forum a couple of weeks ago that they have to hunt for contacts using the zoomed in view for most of the time.

I have no interest in diminishing your enjoyment of RoF and despite my reservations against it there are some things it does pretty well. However, let's also have some perspective when making comparisons
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  #6  
Old 03-05-2011, 11:01 PM
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Feathered_IV Feathered_IV is offline
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My goodness. I must confess astonishment at such an elaborate algebraic formula (combined with a time machine) to work out if a dynamic campaign such as that described above sounds like fun or not.

I was referring to Il-2 when I wrote "Il-2", not CoD. The Il-2 series doesn't contain such features in it's Dgen program is what I meant. Directing artillery fire in particular is something I've always wanted to do
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  #7  
Old 03-07-2011, 03:11 AM
ptisinge ptisinge is offline
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I would definitely say ""holy sh... did that just happen" if some of these events could happen during the campaign:

- Bird strike on take off or approach
- Aircraft suffers some technical failure (icing would be great, although I'm guessing it's not in. I remember how scary St Exupery experience with icing was, he could barely control the plane and get oxygen because of that, and it happened to him routinely, although his Potez plane was probably a piece of junk)
- The enemy makes a very sneaky attack run (ie intelligently scripted so its maximizes the chance of it being a complete surprise).
- The enemy brags or broadcasts over radio channel (Sabura Sakai went on a looping bragging display over Port Moresby once, Greg Boyington did tease the enemy over the radio - I don't know if similar things happened in the BoB?)
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  #8  
Old 12-05-2011, 12:29 PM
petosko petosko is offline
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Default meteorite

A meteorite in a night sky!
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  #9  
Old 03-18-2011, 11:39 AM
Insuber Insuber is offline
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Release CoD.

Many thousand people will say "Holy sh**, it did just happen!"



-
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  #10  
Old 03-18-2011, 11:43 AM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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Quote:
Originally Posted by Insuber View Post
Release CoD.

Many thousand people will say "Holy sh**, it did just happen!"



-
ROFL! that's the funniest thing I ever saw on here.
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