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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#2
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Exact quote from the Forbes article http://www.forbes.com/forbes/2011/02...-mayhem_2.html Second page "Steam's appeal to publishers is in giving them the opportunity to sell directly, cutting out the profits extracted by distributors. Publishers earn a gross margin of around 70% on Steam, compared with 30% via retail stores" Am I still the one interpreting what is written in Forbes' article? |
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#3
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You talkeds about EA and Ubisoft financial statements which are net profit and NOT gross profit or related to a specific title and therefore its apples and oranges. Forbes talked about gross margin, you said there numbers are wrong yet have no provided evidence or made a coherent and cogent argument as to why they are wrong. Use your head - the gross margin taken in by selling on steam for publishers vs retail IS THE SAME AS IF IT WAS A DEV. The difference is if you have a publisher, which sells the game on steam - the publisher gets a slice of the profits that the devs would otherwise get if they sold on steam without a publisher. Therefore it DOES NOT MATTER that is a publisher making more profit buy selling on steam in this example, as it is illustrating the potential profit through retail channels. In addition their gross margin is HIGHER because steam sales take a lower % of total sales price for themselves then a retail shop would, thats not even counting other factors that would further reduce net profit. Also the publishers gross margin in this case does not take into account the $ that will be given to the devs. Also incase you dont know you use the $ sign before you state the number like this: $10. Its not 10$ - maybe you should of studied more in primary school (so dont tell me to study harder). Your equations are also writen wrong. You just seem to be parroting the same stuff over and over again which in no way supports your argument. Last edited by Heliocon; 03-04-2011 at 05:34 PM. |
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#4
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That is for games. Sure, not for specific titles, all games. What do you think you find in the Gross margin shown on these financials? Revenues from sales of oranges? Forbes doesn't talk about specific titles either. Did you look at the financials? Or do you just conclude that all they give is net profit? Quote:
I'm telling you it is not always the case, and it is certainly not what Forbes announces as demonstrated by the financials I gave. Then you talk about net profit (irrelevant in the discussion) And finally a gem : Quote:
So I don't even see why you're mentionning that. Also, note that Kikuchiyo said that Forbes is talking about the developpers's margin, not the publisher, while you're saying those are the same. apparently, he did not understood Forbes article the same way you did. I am telling you that Steam does not apply the same % for everyone (dev / publisher), it varies for each game. You say otherwise, but you have not provided much proof, while requesting a lot from me. As for the rest of your diatribe, well, if that is the forte of your argument, that shows a lot . I didn't study in the US or UK, english is not my native language, but I should have paid more attention to how I write on a forum as someone (or a nobody) on the internet is ready to jump on a $ sign not well placed. By the way, in correct english, I think one should write "dollar amount" and not "$ amount", as you did. Missed some classes, didn't you? See, easy game. Anyway, last post for me on the subjet. Discussing percentages is funny, but only for a while. You will not convince me, I will not convince you. And it does not really matter. Enjoy your week end, economics, Steam, the friday update and the various games you might play. |
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#6
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Wow, you're the one who said: Quote:
This post is clearly in contradiction with the quote from Forbes. That is easy for all to see, but hey, I am pedantic... Also: If you are a publisher you are not cutting a middle man by using Steam. You are replacing a retailer by Steam. End of story, you guys can now play with yourselves. |
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#7
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Now, can you not admit that if a publisher's profits increase then so would the developer's? (aka you're being pedantic) Seems you are conceding that profits increase using a DD over a retail box version which is what this whole discussion was about. Last edited by Kikuchiyo; 03-04-2011 at 06:40 PM. |
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#8
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In any case the discussion/argument was about using a publisher versus NO publisher. I stated they could choose their publisher, and that they could choose NOT to use one and instead go straight to steam as the retailer and make a LARGER profit then if they published with ubisoft and then sold on steam. You said that was not true, and still have not provided ANY evidence that says steam charges variable rates for different games (excluding use of valve's engine). So in conclusion you should stop acting like an idiot, you yourself said that gross margin on steam using those numbers does not count devs, but publishers - therefore if there is NO publisher that gross profit goes directly to the devs and does not get split/reduced by the publisher taking the cash. Especially on a platform like steam where the publisher does little if not nothing for promotion or sales. Last edited by Heliocon; 03-04-2011 at 06:26 PM. |
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