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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-19-2011, 03:29 AM
BadAim BadAim is offline
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Holy #(*&^&$*&. Give it a break naysayers. Don't buy the game. Just don't freaking buy it. I'll never give a *&(^$ if you buy it or not, I just don't want to hear your *&^%$# whining any more. SHUT UP!

I'm sorry if I've offended any retarded idiot shits, I've been drinking and my filters are down. Please don't think I have some kind of vendetta against you. I don't, I've just run out of patience. Stupid people try my patience, that's all. So if you are one of those who choose to be willfully ignorant, I'm truly and deeply sorry that I cannot compromise what I believe for you.

2nd edit: I'm sure I'll regret this tomorrow, but I don't care tonight, so &^%$$ you if you think Oleg is an a$$hole, I happen to think quite highly of him and the whole rest of his team too.
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Last edited by BadAim; 02-19-2011 at 03:38 AM.
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  #2  
Old 02-19-2011, 03:36 AM
Ctrl E Ctrl E is offline
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Quote:
Originally Posted by BadAim View Post
Holy #(*&^&$*&. Give it a break naysayers. Don't buy the game. Just don't freaking buy it. I'll never give a *&(^$ if you buy it or not, I just don't want to hear your *&^%$# whining any more. SHUT UP!
mate - i'm not saying i don't want to buy it. to the contrary, I'm hanging out to buy it and i think the screens look good. i am just asking politely and quite reasonably whether the release date has changed.
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Old 02-19-2011, 03:43 AM
julien673 julien673 is offline
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Quote:
Originally Posted by BadAim View Post
Holy #(*&^&$*&. Give it a break naysayers. Don't buy the game. Just don't freaking buy it. I'll never give a *&(^$ if you buy it or not, I just don't want to hear your *&^%$# whining any more. SHUT UP!

I'm sorry if I've offended any retarded idiot shits, I've been drinking and my filters are down. Please don't think I have some kind of vendetta against you. I don't, I've just run out of patience. Stupid people try my patience, that's all. So if you are one of those who choose to be willfully ignorant, I'm truly and deeply sorry that I cannot compromise what I believe for you.

2nd edit: I'm sure I'll regret this tomorrow, but I don't care tonight, so &^%$$ you if you think Oleg is an a$$hole, I happen to think quite highly of him and the whole rest of his team too.
Drunk and texting... always funny
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Old 02-19-2011, 05:47 AM
The Kraken The Kraken is offline
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Originally Posted by zapatista View Post
you must be looking at a different picture, or are confusing rivers with roads

on the picture i refer to the problem is fairly obvious (but not a show stopper that requires release delays, we are talking about fine tuning)

on the upper left of the screenshot you see some small roads disappearing into a forested area, and that is quite normal. it is a thin narrow road.

if however you look at the lower right hand part of that picture you see much wider roads, in fact the widest road of the whole picture, and it still completely gets engulfed by trees when it enters the forest, that is what i was referring to
The roads you're referring to are part of the texture tiles and most probably won't even be recognized as roads by the game. Actual roads can be recognized because they are detached from the underlying textures, and they run through fields and other parts of the texture (same with railroads and rivers).

The forests are another overlay which is not aligned with the underlying texture structure and you will inevitably see some odd placements, like on the upper part of that picture where a forest is placed in the middle of a field. In the same way the forests can cover the road parts of a road texture.

It's possible to have more sophisticated ways of building such a map and avoid such issues, but that would require a lot more work and time.

Last edited by The Kraken; 02-19-2011 at 06:37 AM.
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Old 02-19-2011, 12:12 PM
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zapatista zapatista is offline
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The roads you're referring to are part of the texture tiles and most probably won't even be recognized as roads by the game. Actual roads can be recognized because they are detached from the underlying textures, and they run through fields and other parts of the texture (same with railroads and rivers).

The forests are another overlay which is not aligned with the underlying texture structure and you will inevitably see some odd placements, like on the upper part of that picture where a forest is placed in the middle of a field. In the same way the forests can cover the road parts of a road texture.

It's possible to have more sophisticated ways of building such a map and avoid such issues, but that would require a lot more work and time.
possibly that is the reason.

looking at it the current screenshot under discussion, it is taken from medium altitude. so it could be a map detail level that doesnt show all landscape detail (including roads and rivers) like the lower level view would (oleg previously stated there were at least 3 altitude dependent levels of detail in the sim scenery).
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