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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-19-2011, 12:45 AM
Kikuchiyo Kikuchiyo is offline
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nice new screenshots, looks like it is coming together nicely, especially the color tones are more realistic now (to be expected with the final tuning)

good to also see 3D forest extending all the way to the horizon, rather then it becoming a flat 2D landscape

question: on screenshot 5 (the lower altitude dogfight) the forest seems to completely engulf the roads , this might be fine for a small country road passing through a Forrest area, but for a medium to larger size roads it isnt very realistic. will this be manually edited and fine tuned before release ?
Well you see from up above trees do indeed seem to engulf roads except in the case of highways, and all of the roads you would see in 1940 would fall in the former category. Drive down a country lane sometime and you will observe that the canopy would obscure the road from an aerial view.
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Old 02-19-2011, 12:57 AM
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heywooood heywooood is offline
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oh man - first the grass is wrong color...now the trees need a trimming

Oleg - I dont care how the Spit flies if these importanter issues remain I will not be buying

Grass of Dover dammit
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Old 02-19-2011, 01:00 AM
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heywooood heywooood is offline
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seriously though

nice screenshots Oleg - cant wait to fly CoD
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Old 02-19-2011, 01:00 AM
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zapatista zapatista is offline
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Well you see from up above trees do indeed seem to engulf roads except in the case of highways, and all of the roads you would see in 1940 would fall in the former category. Drive down a country lane sometime and you will observe that the canopy would obscure the road from an aerial view.
you must be looking at a different picture, or are confusing rivers with roads

on the picture i refer to the problem is fairly obvious (but not a show stopper that requires release delays, we are talking about fine tuning)

on the upper left of the screenshot you see some small roads disappearing into a forested area, and that is quite normal. it is a thin narrow road.

if however you look at the lower right hand part of that picture you see much wider roads, in fact the widest road of the whole picture, and it still completely gets engulfed by trees when it enters the forest, that is what i was referring to
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Old 02-19-2011, 01:07 AM
Kikuchiyo Kikuchiyo is offline
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you must be looking at a different picture, or are confusing rivers with roads

on the picture i refer to the problem is fairly obvious (but not a show stopper that requires release delays, we are talking about fine tuning)

on the upper left of the screenshot you see some small roads disappearing into a forested area, and that is quite normal. it is a thin narrow road.

if however you look at the lower right hand part of that picture you see much wider roads, in fact the widest road of the whole picture, and it still completely gets engulfed by trees when it enters the forest, that is what i was referring to
I don't think you understood what I was saying at all. I am arguing that a wide road in 1940 is as narrow as a country lane of today. Automobiles weren't dominant back then. You seem to be assuming that a road of today is the same width as a road of yesteryear. I (correct me if I am wrong here) am thinking that you are assuming that a highway of today is equivalent to a major thorough fair of 1940, and this simply is not true. The major arteries of traffic we have now are close to 10x the width of high traffic country roads of 70 years ago.
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Old 02-19-2011, 06:47 AM
The Kraken The Kraken is offline
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Originally Posted by zapatista View Post
you must be looking at a different picture, or are confusing rivers with roads

on the picture i refer to the problem is fairly obvious (but not a show stopper that requires release delays, we are talking about fine tuning)

on the upper left of the screenshot you see some small roads disappearing into a forested area, and that is quite normal. it is a thin narrow road.

if however you look at the lower right hand part of that picture you see much wider roads, in fact the widest road of the whole picture, and it still completely gets engulfed by trees when it enters the forest, that is what i was referring to
The roads you're referring to are part of the texture tiles and most probably won't even be recognized as roads by the game. Actual roads can be recognized because they are detached from the underlying textures, and they run through fields and other parts of the texture (same with railroads and rivers).

The forests are another overlay which is not aligned with the underlying texture structure and you will inevitably see some odd placements, like on the upper part of that picture where a forest is placed in the middle of a field. In the same way the forests can cover the road parts of a road texture.

It's possible to have more sophisticated ways of building such a map and avoid such issues, but that would require a lot more work and time.

Last edited by The Kraken; 02-19-2011 at 07:37 AM.
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Old 02-19-2011, 12:00 AM
Meusli Meusli is offline
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She didn't say?..."Turn that damn thing off!"


We should create a support thread for people with wives/girlfriends so that we can assemble the best excuses to get more game time. That and reasons for needing more computer equipment!
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Old 02-19-2011, 12:11 AM
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Richie Richie is offline
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We should create a support thread for people with wives/girlfriends so that we can assemble the best excuses to get more game time. That and reasons for needing more computer equipment!

"Here's a 100. You deserve a night out hunn" How's that sound? Our.."Here's 10 bucks go to the movies"
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Old 02-19-2011, 12:18 AM
Blakduk Blakduk is offline
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The colours are looking fantastic, and the improvements to the appearance of the landscapes is astonishing. The simulation of altitude is looking brilliant.
One criticism i still make however is the radio masts seem to be detached from the fuselage- the shadows don't seem to connect to them. I noted this in one of the first pictures presented to us in an early build of this engine.

A quick question- in the 3rd picture of the second series posted today, what's the panel open on the wing of the Spit?
Is it something to do with deploying the flaps?
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Old 02-19-2011, 12:08 PM
DoorGunner DoorGunner is offline
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A quick question- in the 3rd picture of the second series posted today, what's the panel open on the wing of the Spit?
Is it something to do with deploying the flaps?
I have the same question!
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