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| Controls threads Everything about controls in CoD |
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#1
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There is the exact crux of the problem Quote:
to put the quoted excerpt into its proper persective... How many versions of TrackIR have there been, and what advances have there been in the technology? We've released 4 models so far, with continuous improvements. Increased responsiveness thanks to higher frame rates, better smoothing algorithms, and resolution enhancements. We've widened the field of view, so users can enjoy a broader range of motion. At first TrackIR was just emulating a mouse, so it was a big jump to have it supported in games as it's own separate input, and another big jump to add full 6DOF support (because then TrackIR could do a lot of things that just weren't possible with mouse-look). We've also done a lot to improve light filtering and tracking algorithms, so you don't have to worry about interference from reflections that occur on your glasses, or a shiny forehead, etc. How quickly does this sort of tech become outdated? As fast as we can make it outdated? It's tricky to nail down from a tech perspective, because the system is potpourri of special components, carefully combined for max performance at min cost. We don't talk about it as much, but alongside the hardware design and software improvements, we've been honing the ways we effectively acquire and mix components. I think gyros and accelerometers are already outdated, since they just can't guarantee the level of fidelity that optical offers, but they still seem to be popping up in the latest console controllers because they've come down in price. This cost-effective mix keeps everything moving very fast. From a broader perspective, excellent 6DOF tracking without markers of any kind may be possible within 5 years. This seems like the Holy Grail at the moment for any optical tracking device. But we doubt that quest will end up with a solution that's as fast, precise, and affordable as TrackIR. For example, we've improved on our initial device for 5 years now, but that first version still offers more precise tracking data than an EyeToy. For game players, motion tracking is already available and will just be refined with different tech. So we're working to stay well ahead of the curve behind the scenes, and reinforce that premium head tracking isn't going away any time soon. " http://gamasutra.com/view/news/10729...on_Tracker.php Quote:
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#2
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W-R I'm just waiting for you to start:" how do you afford food?" "do you eat old meat?"
everything isn't related. Unless you want it to be. Or make it. Why do you have the need to incorporate every single thing into a head tracking discussion is beyond me. No, i dont have very old system. It's not new either. It get's the job done. I upgrade things around me if they are that much better then previous version and it's worth the money. I said track ir is not. For me anyway. And all this is pointless. Devs needs to include freetrack dll. If they don't it's theirs fault not NP. You simply don't buy the game. Period. Last edited by Stipe; 02-17-2011 at 04:41 AM. |
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#3
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Quote:
don't have to Quote:
Last time I looked, it is a head tracking thread. Am I missing something ![]() Quote:
the gamasutra article you mentioned seems to say 4 is better than 3 which was better than 2 and that again was better than 1. It seems like like development and progress in action... just like Intel and AMD, include nVidia and ATI in that as well Fair and reasonable... the NP software, or parts of it, wouldn't be for you either then? Quote:
the call is to provide access for other headtracking, not just one particular product. I've got every release *Edit Quote:
None of that however has any bearing on the topic at hand, Blaster... the topic at hand is the inclusion of other forms/ variations of headtracker. do you agree? Last edited by Wolf_Rider; 02-17-2011 at 05:02 AM. |
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#4
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I will keep using freetrack and I hope NP get's hacked out of this world.There
Just so you will have someone to bark at. Good night. Last edited by Stipe; 02-17-2011 at 05:07 AM. |
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#5
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Quote:
Quote:
should we get back to the consensus reached on having alternative (clean) forms of headtracking included? Last edited by Wolf_Rider; 02-17-2011 at 05:26 AM. |
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#6
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No. We want to hack and steal.
What else do you want? We went about legal solutions and generic interface at least ten times. All was said. What now? How is the weather in the land down under? |
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#7
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You have been serving up MouseLook as a viable replacement for Freetrack throughout this thread. It is not. Unless you can prove otherwise, it is red herring suggestion that you make. Good night.
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