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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Exactly.
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#2
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I understood that part; hence me feeling that as a base-line it was still quite low (IMHO), and that I hoped the user could easily increase this
Last edited by philip.ed; 02-15-2011 at 06:41 PM. |
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#3
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To let the user increase this in a scripted campaign, they would have to make each mission at least 3 times to account for a bare minimum of low/medium/high aircraft density settings.
There's nothing stopping me from creating my own scenarios with 100 bombers in the air, or flying online in a server with a few dozen people if my PC can handle it. Nevertheless, when the dynamic campaign is ready it would be a cool feature to be able to select the desired aircraft density. |
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#4
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"Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck?
A. All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields." Sounds great, I would love to have a situation where I belly land and smash into the naafi wagon or maybe some peeps watching the guys come home |
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#5
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[QUOTE=BigPickle;224547][I]"Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck?
A. All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields." I'm looking forward to seeing detail like this. I know that Luthier has said he is gutted that there aren't many 'human' figures populating the ground in-game e.g running from strafed vehicles etc. But again I think this answer suggests that the potential is there for future development. Thanks for posting the FAQ answers..... Stuka campaign anyone? |
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#6
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Hmmm , no dx 11 , no animated figures , no large formations , no proper sound , no proper weather systems or realistic looking clouds and NO skinning , so you get........LOL
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#7
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im wondering about the campaigns, whether you can play out an entire campaign with one particular type of airplane, ie: every mission flown with a Hurricane... or a spit... or 109 etc etc.... OR if we will be forced to shift from a few mission with one plane then being switched over to a few missions with another...
Last edited by Biggs; 02-15-2011 at 09:50 PM. |
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#8
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Hard to argue with this...
Quote:
We will have a great sim...over time " doing the easy thing is never the same as doing the right thing.." |
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#9
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Quote:
Yes, it's disappointing we won't have them at launch, but they are not the most important aspects of a combat flight sim. Quit pretending they are. We don't even have a complete picture of what will be there yet and what won't. Quit jumping to absurd conclusions. Do you know what it must look like to someone from outside these forums who comes here to get some info and see that the "fans" of the game are only talking about the features that AREN'T (assumption on our parts btw) in the game. They assume that if the fans don't like the looks of things then well the whole thing won't be worth buying. Pull your head out of your tail pipe. The onus of selling this game to the general public to see that we get future content falls on us as much as it does the publishers and 1C Maddox. You can't seem to see the forest for the trees. I don't care if your pet aspect isn't there quit being a negative nancy and at very least wait until we have the final product in hand before you lay down your judgements. |
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#10
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Quote:
What I'm waiting for: the damage model which will be the most complex and detailed in history, the enormous amount of aircraft and engine systems (again most complex for a WW2 sim, only Black Shark is more detailed) and the numerous ways you can screw them up (workload, yes!!), the new complex flight models, the lighting, the new AI without Omnivision™, Throttle of God™ or Bionic Radar™; 6DOF and other ways to interface (I hope force feedback rudders), solid trees and most important: a pilot with a barf bag. In time they will have the resources the synthesize the sound of the DB601 and the Merlin, but even now the russian engine sounds great. Too bad not a single Jumo 210/211 on the planet is available. To each his own |
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