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| Controls threads Everything about controls in CoD |
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#1
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Quote:
It's similar for FS2004/FSX, where FT feeds its data to microsoft's simconnect interface. As for the newer games that use a locked version of the NP API it's up to the developers to enable native FT support. An example of this is ArmA2. So, long story short, FT is perfectly capable of interfacing directly and on its own with any game, as long as the game developers let it do so. Quote:
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#2
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in general: true infrared light can't seen, much like ultraviolet light can't be seen.... Red though is very effective for using as a light source at night as it doesn't affect the person's night vision, like a normal light does. If you go looking directly at the sun though (definitely not suggested so please don't do this), you do get a full blast of full range of frequencies of the spectrum and at highish levels, and that includes x-rays, gamma rays, pretty much all the rays you could point the stick at. Crikey, its a colour temp of 200k Kelvin, so don'tya go lookin' at the sun. The humble incandescent house bulb has a temp of 3200 Last edited by Wolf_Rider; 02-11-2011 at 03:06 AM. |
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#3
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There has been no additions or changes to FT since November 2008 - the FT interface was around before that. Also FT never gets data from TIR.
__________________
DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
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#4
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FT used to get from NP, , Julian265... that was the problem, and the site says different to what you say on which gets what from where
Last edited by Wolf_Rider; 02-11-2011 at 04:03 AM. |
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#5
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What are you saying FT gets/got from NP?
__________________
DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
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#6
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it used to, Julian... check the FT site for one, would you like some other sources?
Last edited by Wolf_Rider; 02-11-2011 at 04:26 AM. |
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#7
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Got a link?
__________________
DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
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#8
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TrackIR interfaceFreeTrack is compatible with the unencrypted version of NaturalPoint's TrackIR head tracking interface that has widespread support in simulation games. NaturalPoint have been using an encrypted version of the interface in more popular titles since late 2008, these can be identified as requiring TrackIR software version 4.1.036 or higher and are incompatible with FreeTrack.[18][19] First used in DCS: Black Shark,[20] it caused developer Eagle Dynamics to release their own head tracking interface but soon after cancelled it at NaturalPoint's request.[21] FreeTrack compatibility is still possible using [TrackIRFixer] to remove the encryption requirement, however this involves file modification which can conflict with some forms of DRM and online anti-cheat. Currently DiRT 2 and F1 2010 are affected by DRM, refusing to run after the fix has been applied.
TIRViews.dll is a dynamic-link library file distributed with TrackIR software that provides tailored support for a small number of mostly older games, using special interfaces or memory hacks to facilitate view control.[22] Though a violation of the TrackIR software's EULA,[23] it is possible to use the file with FreeTrack. NaturalPoint's TrackIR interface SDK is only available under a signed license agreement[24] and is covered by a NDA, so while FreeTrack is open source, the TrackIR interface component is required to be closed source.[25] wiki |
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#9
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OK, I thought you were saying that the FT software gets info from NP software.
Carry on.
__________________
DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
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#10
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The NP interface is NP software
your ball I believe |
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