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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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The stats showing your hitting percentage and percentage of damage on enemy aircraft will also be helpfull. Having flown mostly German aircraft with explosive shells it was easy to tell when you were hitting in IL-2, but non explosive shells didn't give much feedback that you were putting bullets on target. |
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#2
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I think flying will be very similar to IL2 with some added challenges here and there.
What's going to be the difficult aspect of it all is juggling with all the extra stuff in the midst of combat. Whereas in IL2 i can slam the throttle forward, throw the stick to the side and pull back the moment i hear "break" on teamspeak while getting eyes on the bandit and waiting for the HUD messages to tell me if something is wrong, in CoD i'll have to look at 3-4 gauges inside the cockpit at the same time i'm doing all the above. I guess after a while we'll settle into the habit of preconfiguring every single system on our aircraft for any given incident that might arise in certain phases of flight, instead of waiting for something to happen and then react to it. In this sense i guess that the beta testers will in fact have some slight advantage over the rest of us, because they will have already formulated their mental checklists and picked up on certain good habits that they'll probably proceed to teach us about in a painful way |
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#3
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[QUOTE=Chivas;221964]It sounds like normal flying will be very close to the original IL-2 but stall fighting will be extremely difficult and it sounds like putting bullets on target will also be difficult.
I liked the old IL-2 Flight Model. |
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#4
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W. |
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#5
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Im so exited from all the info that i shake in my chair! I hope there is alot of people buying this game so they get funded to continue with patches and real nice updates! If i had more money i would definatly donate money if that is possible.
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#6
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There are A LOT of WWII sim aviation enthusiasts and IL-2 still has a massive following, I'd be very surprised if this sim didn't do well financially. Flight sims in general seem to be making a small come back so hopefully commercial success for this sim follows.
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#7
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#8
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Did you know that Microsoft is ending the FSX serie ? It means that the rentability sucks .... You should reed the news ... And in such a context, it won't be easy for BoB to take it's place on the market as the graphics will be very poor for a modern simulator (no wheather effects, cartoony clouds, problems with the aspect of trees when seen from far, unrealistic textures ...) |
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#9
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On the Cockpit Management and the Landing questions you might find this interesting:
Thr RL startup was not so complex as some people might imagine and it adds just a little more immersion if CoD has it. On the landing, if you watch the last minute or so you will see that the Spit does skip, wheels even, on the first touch and lands unevenly on the second, left wheel first, but settles immediately. In IL-2 that second bounce would have the gear off or the a/c on its back as the wobble increased until disaster struck. I am hoping CoD will be more like the real thing.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#10
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Might be because FSX is a dead end (for MS)...maby? And the rest, what does "problems with the aspect of trees when seen from far" mean for ex? Feel free to elaborate on the other stuff to, like "poor graphics for a modern simulator". Im particularly interested in knowing what u compare to. (im gonna enjoy this one) |
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