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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-08-2011, 07:54 PM
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brando brando is offline
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Originally Posted by JG4_Helofly View Post
As usual, I agree with Blackdog.

Looks like we are getting closer to realistic dogfights. No more F16-like HOTAS flying and care free handling.

According to Ilya, fighting with complex engine management set to "on" will be pretty hard. That´s going to be interesting

It will also be interesting to see how people will react to the increased realism level. At the moment even in Il2 most people fly with arcade settings (no cockpit, externals on, etc.). I wonder if "full real" will still be played online.
I have to say I've flown an awful lot of coops in the last 8-9 years without ever coming across the 'no cockpit' setting enabled. Externals yes, mainly because downed players want to see the action, and icons anything from 'on' to 'off', with all the differences that can be written to a .rcu file in between.

So, unless you consider anything that isn't "full real" to be arcade, I'd say arcade settings aren't as universal as you suggest.

IMO, much of the reluctance to fly "full real" has been due to the limitations of the IL-2 workings. HUD logs where you have no visible indication of flap positions or rad opening - or headings info where you are unable to view the compass - all lead to a difficulty with regard to "full real". Mini-map on is presumably not "full real" but how to avoid this if the compass is not visible? Hopefully the new difficulty settings will be somehow easier to use in the new, highly-detailed cockpits.
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Old 02-08-2011, 08:15 PM
kendo65 kendo65 is offline
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A small snippet from the google translation (right at the end) of Youss's Sukhoi report:

"impressed by the sound of the engine Messer and fire - a mighty roar in the cabin and "bang-bang" really hits the ears."



amended

Last edited by kendo65; 02-08-2011 at 09:26 PM.
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Old 02-08-2011, 08:48 PM
MoHaX MoHaX is offline
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Quote:
Originally Posted by kendo65 View Post
A small snippet from the google translation (right at the end) of the MoHax Sukhoi report:

"impressed by the sound of the engine Messer and fire - a mighty roar in the cabin and "bang-bang" really hits the ears."
Its Youss's report, not mine =) As far as I understand he met luthier somewhere (I believe it was Maddox games studio) and he gave Youss some time to do flight, not much though. So Youss did one flight and wrote his impressions in report.

Youss is the author of IL-2 compare, guy who known to have good connections with Maddox team.
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Old 02-08-2011, 09:00 PM
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Originally Posted by kendo65 View Post
A small snippet from the google translation (right at the end) of the MoHax Sukhoi report:

"impressed by the sound of the engine Messer and fire - a mighty roar in the cabin and "bang-bang" really hits the ears."

Now that is good news
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Old 02-08-2011, 09:08 PM
AWL_Spinner AWL_Spinner is offline
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Quote:
ILYA: We love crap planes too.
Quote:
OLEG: Agreed. In my opinion the crappiest plane from the current set of flyable aircraft is a Stuka with a heavy bomb load.

This made me laugh. I'm so happy everyone loves crap planes, because they're my favourite too. The crappier the better - don't forget the Battle of France and beyond (going backwards)!

Thanks for a great update thread this week, looking forward to this Friday already.

Cheers, Spinner
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Old 02-08-2011, 09:09 PM
JG4_Helofly JG4_Helofly is offline
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Quote:
Originally Posted by brando View Post
I have to say I've flown an awful lot of coops in the last 8-9 years without ever coming across the 'no cockpit' setting enabled. Externals yes, mainly because downed players want to see the action, and icons anything from 'on' to 'off', with all the differences that can be written to a .rcu file in between.

So, unless you consider anything that isn't "full real" to be arcade, I'd say arcade settings aren't as universal as you suggest.

IMO, much of the reluctance to fly "full real" has been due to the limitations of the IL-2 workings. HUD logs where you have no visible indication of flap positions or rad opening - or headings info where you are unable to view the compass - all lead to a difficulty with regard to "full real". Mini-map on is presumably not "full real" but how to avoid this if the compass is not visible? Hopefully the new difficulty settings will be somehow easier to use in the new, highly-detailed cockpits.
I wasn´t clear enough. I meant dogfight servers.
And by arcade I mean icons on, externals on, cockpit off. There are only a few full real DF servers which only allow speed bar.

Of course full real coop missions will still be there. And I am looking forward to it.

I hate it when people can take the element of surprise from you because they can hit F2...
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