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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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It was told already in the past: We have two exe files for 32 and 64 bit.
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#2
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See, now you guys have done it! Ilya has run out of the building screaming and left Oleg to deal with us. I sure hope he doesn't get hit by a car or something.
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#3
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-Is the 32Bit exe programmed with LargeAddressAware, so even the 32Bit exe can use 3GB on the 32Bit Windows and 4GB on the 64Bit Windows7? |
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#4
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has this forum gone completely insane? |
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#5
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It's not insane, just apparently beyond your grasp. |
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#6
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As Ilya already told - huge space with good resolution terraine need more memory both graphics card and PC itself. PS. It is possible to make excellent detail of surface with close look and forget about large map. Or to make some flight sim that every 20 sec will upload new visbla far surface with uncceptable for flight sim pause (loading surface that isn't in memory. just in common words without any specific). Last edited by Oleg Maddox; 02-05-2011 at 07:49 PM. |
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#7
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Oleg - Just wanted to say we all support you and want to see your studio thrive along with yourself. I do have a suggestion. Many, many, many, many people wanted a dynamic campaign that is reminiscent of these classic titles:
Their Finest Hour: The Battle of Britain Secret Weapons of the Luftwaffe B-17 Flying Fortress: the Mighty 8th My suggestion is you make a committment to create a dynamic campaign (if it's possible) as a full priced add-on. If you state this you'll have people who are very happy... VERY HAPPY to pay an extra $50 just for that feature. If you knew you'd get extra revenue from a dynamic campaign alone, then hopefully you can make a committment that it will come out at some point. But please - don't offer it for free. If you can divert all your resources to it since it won't have to be piggy-backed with post-game support it should make it much easier on you all. You need the revenue and we want to support you. |
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#8
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And I personally dislike so-called dynamic campaigns that is very repeatable really... The feartures of Ai and other features, included already in release allow for thirs party to make really serious work over dynamic campaigns engines. |
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#9
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The computer generated campaigns always drove me nuts. There were always problems, altitude of player too low, weather too bad for combat situation, timing was way off for aircraft contact, locations were repetitive. I can't recount the times I felt I was wasting my time. It is great to read what you just said. We are going to have an FMB this game deserves. We are going to have a smokin' good time. THanks and many thanks for that. Last edited by nearmiss; 02-05-2011 at 11:25 PM. |
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#10
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I'll agree that IL-2's dynamic campaign could be repetitive and a bit stale (which frankly is probably more realistic than one would think), but I personally never had any other problems with it. Regardless, to me, saying that having a new dynamic campaign in CoD is pointless because the old one was lacking is like saying Generic Game B shouldn't have improved graphics because the graphics in the previous Generic Game A were bad*. Errr...what?
*Again, not specifically in the case of IL-2, but just as a generic example |
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