Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-04-2011, 04:53 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Quote:
Originally Posted by luthier View Post
There's a reason we never showed it.

I don't think anyone, you or us, is really happy with the way the clouds are looking. Complex clouds made up of these puffs look even worse. The puffs were never intended for large cumulus clouds or for overcast, so it looks as horrible as you would imagine.
So whats going to happen with the clouds we are seeing now Luthier?
Are they staying? or is there a new build for the release or a later patch?

And thanks for the info.
  #2  
Old 02-04-2011, 05:03 PM
luthier luthier is offline
Approved Member
 
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Default

Quote:
Originally Posted by furbs View Post
So whats going to happen with the clouds we are seeing now Luthier?
Are they staying? or is there a new build for the release or a later patch?

And thanks for the info.
We are redoing everything about clouds from scratch, but not for the release. The puffs are going to be in the release. A completely different cloud system with much better visuals, especially in terms of light scattering, is pretty early in development.

I have to add a disclaimer here because when I don't it bites us in the rear. Everything I'm discussing in terms of future plans is a work in progress and is subject to change. As a matter of fact, it's pretty much a guarantee that the final feature will be different from what I'm describing today.

Please gentlemen, understand that game development is a very long, complex process. Plans we describe are just that, plans. Every single thing we said we were working on, we were indeed working on at the time. Working is the key work here. We're doing something no one, including ourselves, has ever done before. So when we tell you that we're working on something, that means we are walking down an uncertain road and we don't know when we get there, and what shape we're going to be in when we do.

WORK. IN. PROGRESS. Please understand these simple words.
  #3  
Old 02-04-2011, 05:06 PM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

Quote:
Originally Posted by luthier View Post
We are redoing everything about clouds from scratch, but not for the release. The puffs are going to be in the release. A completely different cloud system with much better visuals, especially in terms of light scattering, is pretty early in development.

I have to add a disclaimer here because when I don't it bites us in the rear. Everything I'm discussing in terms of future plans is a work in progress and is subject to change. As a matter of fact, it's pretty much a guarantee that the final feature will be different from what I'm describing today.

Please gentlemen, understand that game development is a very long, complex process. Plans we describe are just that, plans. Every single thing we said we were working on, we were indeed working on at the time. Working is the key work here. We're doing something no one, including ourselves, has ever done before. So when we tell you that we're working on something, that means we are walking down an uncertain road and we don't know when we get there, and what shape we're going to be in when we do.

WORK. IN. PROGRESS. Please understand these simple words.
Can't ask for more than that Luthier. Thanks for taking the time to keep us informed.
  #4  
Old 02-04-2011, 05:08 PM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

Luthier,

Are you able to tell us whether realistic wind modelling will feature in the initial release please?
  #5  
Old 02-04-2011, 05:22 PM
luthier luthier is offline
Approved Member
 
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Default

Quote:
Originally Posted by Sutts View Post
Luthier,

Are you able to tell us whether realistic wind modelling will feature in the initial release please?
Wind is a part of weather So whatever I said about the weather included wind.
  #6  
Old 02-04-2011, 05:12 PM
krz9000 krz9000 is offline
Approved Member
 
Join Date: Jun 2008
Posts: 33
Default

this year will be great for flight sim fans.

xplane has a new cloudsystem too. i guess most of you know this post allready? http://www.x-plane.com/pg_news.html
  #7  
Old 02-04-2011, 05:15 PM
Freycinet Freycinet is offline
Approved Member
 
Join Date: Oct 2007
Posts: 696
Default

Quote:
Originally Posted by krz9000 View Post
this year will be great for flight sim fans.

xplane has a new cloudsystem too. i guess most of you know this post allready? http://www.x-plane.com/pg_news.html
No use for a combat sim where you fly in and out of clouds in a tail chase though...
  #8  
Old 02-04-2011, 05:23 PM
The Kraken The Kraken is offline
Approved Member
 
Join Date: Jul 2010
Posts: 317
Default

Thanks for the info Luthier, it's appreciated. Far more so than the usual streamlined PR crap we usually get from most developers.

While some of the news may be disappointing, I'm glad the devs seem to have a good concept of priorities and are executing it. Too many previous sims suffered from feature creep, only to be released with bugs and problems throughout. I'd rather enjoy a limited featureset that works than another Falcon4-like disaster...
  #9  
Old 02-04-2011, 05:33 PM
Old_Canuck
Guest
 
Posts: n/a
Default

Awesome!! Now we have a flight sim that will bump the top rated "most popular" game off the top spot at Gamespot. Note the top rated game at 9.2 rating:

http://www.gamespot.com/games.html?t...ims&platform=5
  #10  
Old 02-04-2011, 05:26 PM
jameson jameson is offline
Approved Member
 
Join Date: Feb 2010
Posts: 222
Default

I recall a BOB pilot saying that clouds were odd, when you're in one you can't see anything, but that if you were above them you could see the shape of an aircraft in them.
It will be something very special to have a complete weather system in the sim. If this comprised time, ie earth rotation, sun position with clouds wind and rain (snow!) and ran independently of, as above or in parallel with the actual game, it could be used in any other title using the SOW engine. I hope you're thinking this way, Luthier....

Regards to the team, I'm looking forward to cranking up the 109!
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:02 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.