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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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our float carburetor and Shilling orifice model is primarily based on description in Pilot's Notes General AP 2095. We would welcome any better source than that. In regard the video I think that you are wrong in your conclusion. You can take any Spitfire with SO and perform same maneuver. Biggest difference is that things are more binary in game than in RL. That is design decision because SO is tightly connected with mixture control model which is rather rudimentary in game at the moment. Quote:
So in terms of cost/benefit we decided that it is best and safest to leave WEP for now. FC
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#2
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Last edited by Ernst; 01-25-2011 at 02:33 AM. |
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#3
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Fuel injection wasn't designed as solution for inverted flight, it was designed to get an even charge of fuel/air to each cylinder. Rolls Royce used carburettors deliberately in the Merlin because they gave a colder/denser fuel/air mixture, so more power was produced than with a fuel injection system. It was a trade-off at that point, and they switched to pressure carburettors later on to cope with negative G's. Kind of interesting all these small details that come out in combat.
Last edited by Tempest123; 01-25-2011 at 03:04 AM. Reason: Grammatical grammatizations |
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#4
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BBC documentary:
Spitfire! Two seconds to kill http://www.bbc.co.uk/archive/battleo...in/11405.shtml Bob Stanford Tuck and Douglas Bader discussing more or less what this thread is about. From 25 mins on, pertinent remarks regarding Merlin's neg G fuel Starvation and Miss Shillings orifice by Sir Stanley Hooker of Rolls Royce. Please post a reply to say whether it's possible to watch this if you are outside UK, thanks. |
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#5
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What i was trying to convey is that the FM is the FM and it's not dependent on the competition's FM. In that sense, when you are talking about how good the D9 was you obviously refer to how good it was in comparison to other aircraft, while i was talking specifically about what it can do in its own right. In any case, i'm glad you cleared it up for me Quote:
It's not only historically correct to model these intricacies, it also happens to balance the game out between higher and lower performing aircraft without resorting to gimmicks but by copying what each aircraft actually did in real life. What's more, this doesn't only benefit the blue team's planes, since the situation was reversed early in the war due to the different choice of propellers used as Kwiatek correctly points out: Quote:
Essentially, with a CSP you select your RPM and the governor keeps it there by automatically adjusting the blade angle, but with a variable pitch prop you directly change the blade angle yourself. Since the same blade angle produces different RPM for different airspeeds and throttle settings, you have to constantly be on your toes and juggle between inadequate RPM and overspeed. For example, if CoD can save separate control configurations for each aircraft, it's most likely that i will map the in-game throttle to my keyboard and use my joystick throttle for prop pitch when flying an early 109E, just to be able to manage this. Once again, the better performing plane (the 109) has the increased workload, which balances things out in a historical manner. P.S. Jameson, it's not possible to get the clip you posted about the negative G issues outside the UK, but the other interview works fine. |
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#6
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#7
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All the Tilly Orifice did was restrict the maximum rate of fuel flow to the float chamber and hence reduce the rate of flooding and resultant over rich mixture cut-out in the SU carbs fitted to early Merlins. (The needle valve was also modified.) It absolutely did NOT eliminate the problem just made it more manageable. Eliminating the problem completely was impossible without using a totally different type of carb or going to fuel injection ... the neg G issue was "built in" to the float chamber based SU carb design. The onset of neg G flooding and cut out was much later in a Tilly/Shilling Orifice equipped Merlin than with a standard SU but the problem remained and sustained inverted flight was still impossible. From 42/43 onwards Bendix and later Rolls Royce pressure carburettors were fitted and these actually DID eliminate the problem altogether. Last edited by WTE_Galway; 01-25-2011 at 05:46 AM. |
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#8
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#9
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From a purely game enjoyment-POW, I think neutral trim for all planes (not just Spitfires) should be set to combat speed. When you are cruising around at economy setting, you have all the time in the world to fiddle with the trim-knob. When in a fight you have more than enough with keeping an eye on temperatures, superchargers and stalls, not to mention trying not to get shot down. Going straight and level for a few seconds to adjust your trim is fairly low on the priority-list. I have no idea how trim was adjusted in real life. I suppose a pilot could always ask the mechanics to adjust it to his personal liking. I would therefore like to ask TD if they would consider changing the trim setting so that "neutral" trim is close to maximal cruise speed rather than to maximal fuel economy cruise speed in the upcoming 4.11 patch. Would that be possible without upsetting some other aspect of the game code? Last edited by Friendly_flyer; 01-29-2011 at 09:27 PM. |
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#10
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If you mean presets for the ground adjustable trims (for example, rudder in a 109 or aileron in a hurricane), then i guess it does have some merit. For pilot-adjustable trim tabs it's a non-issue since the pilot will be fiddling with it soon enough. For example if my mechanic sets my elevator trim in the Spit and i climb in the cockpit, i'll see the trim indicator needle showing an off-center position and i'll have the same amount of remaining trim towards either direction as if i had done it myself, it's not like i somehow have a "surplus" of trim tab tab travel because the mechanic did it. In any case, the main problem with what you describe is that real life combat speeds are not IL2 combat speeds. First of all, what is combat speed? I guess we could define it as the airspeed reached with maximum continuous power and in level flight. Well, if trims were set to real life combat speeds, people would still complain and the reason is simple: both us and the AI fly way faster than was possible in reality, due to the simplified engine management model. For example, there would be no reason whatsoever to trim a Spitfire's ailerons for +16lbs or something like that which could be held for less than a minute, they would probably trim it for something like +8/+9 lbs of boost which was actually what the engine could do indefinitely without overheating or damage. In IL2 we all fly higher than those limits because the only penalty is a resettable overheat timer that must reach 5 minutes before any damage occurs, the AI doesn't have any penalty whatsoever, so we have to choose between unrealistic trim presets or more manual control inputs at the unrealistic high speeds we attain. Actually, it's not the speeds per se that are unrealistic, it's how long we can keep going that fast that is the problem |
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