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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 01-22-2011, 02:08 AM
Flying Pencil Flying Pencil is offline
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Quote:
Originally Posted by Urufu_Shinjiro View Post
OpenAL is a sound API. If you mean OpenGL then OpenGL and DirectX are completely different APIs and you would have to code your game twice, or use a DX wrapper like Il2 does, and you see how crappy il2 looks in dx.



1. There is a huge unexploited market to sell freezers to eskimos, doesn't mean there's any money in it.

2. All those graphics parts are crap, I mean really crap, they would all struggle and choke to run Il2 with anything more than 1024x768 and 2x AA, let alone the beast that is going to be CoD.

3. Macs have been growing in market share, but the rate is comparable to Linux so they are not really gaining overall. And a growth from say 10% to 13% looks good on paper, but it still means that 87% of the worlds computer are not Macs.

4. It's easier to support Macs because there are so few of them.

5. That has nothing to do with computers.

6. Really....just...really?
I meant GL, and yes they made two versions that was not excessively expensive (eventually they went all OpenGL and it worked fine).

You started good, but really...just...really, do you have waste your time on empty dribble after?

Last edited by Flying Pencil; 01-22-2011 at 02:11 AM.
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Old 01-22-2011, 03:44 AM
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mazex mazex is offline
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A Mac vs PC thread! Never thought that would come up here Anyhow - with the game being DirectX now and some shots from the MG office that indicated that part of the code is being written in C# it's a safe bet that there will be no Mac port...

Regarding the issue of Mac vs PC there are different points of view and it's only the computer illiterates that stubbornly take one side. True nerds realize the potential of both platforms... (this statement was not valid before Mac OS X )
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