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#1
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I hosted an MDS Dogfight server the other day and didn't see any problems like that. I had three carriers and multiple players spawning on all of them.
The problem we had was that the 'Tower' voices were in both American and Russian. (I had 'None' chosen as my Air Force.) Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 01-19-2011 at 10:34 PM. |
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#2
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1) Re problem posted by RAAF Smouch:-
We had this with 4.09 online about two years ago. I think it is probably a "packet loss" problem when flying online. Have not seen it since our host upgraded his server and connection. I don't think it is 4.10 specific. 2) Quote:
As with all patched issues (4.09 included), the only cure that I have found is to make another copy of your "Samples/Speech/RU" file, replace the Russian actors files with the GB actors files, rename something like (GBRU) and activate this file (re-naming original to RURU) as "RU" for all but Eastern front missions........hope that makes sense! However, each punter flying Army "None" has to do this within his own installation. I do not think this affects CRT=2 for online. If anyone else has another fix for this...please lets hear it? Nicholaiovitch |
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