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#1
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When i open "Crimea" map in FMB and just zoom in (not enter), the FMB freezes after a while. Need to do a hard reset on the pc.
I tested the same map in 4.09m and no problems with freezing. Hope this can be solved. |
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#2
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IL2SC 2.02 (genadich's commander) do not operate correctly with targets if there are some moving units (ships, tanks etc.) on the dogfight map.
I can watch a message 'Exeption rised [time] 'HMSPoWBB,1' is not a valid floating point value'. After the message command '<targets' shows no targets on map. That means, I'm afraid, that all servers under IL2SC 2.02 cannot operate correctly with MDS units. Last edited by Pershing; 01-07-2011 at 08:26 PM. |
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#3
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I have a Dedicated Server running 4.10 and we are experiencing problems when the player count goes above 60 players. We routinely have 75 to 80+ players in during evening Euro time. Players will start to lag and get stutters to the point where players are getting kicked by the server. Also the server will eventually crash with the following in the console:
"No stack trace available --out of memory error" or similar wording Any Ideas ? WildWillie |
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#4
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Hi DT, a couple other bugs I've noticed:
- There is an "airbrake" on the new Ju-88 torp. The HUD message appears and a "click" sound is made, but obviously, there are no airbrakes on that version - There is a bug with the engine instruments on the Hs-129. When the engine is damaged, the instruments will sometimes disappear. I assume they are meant to be replaced with a "damaged" texture in a similar manner to the cockpit instruments. - The readme mentioned a fix for the ammo count in the IAR 80 if I recall correctly. However, it doesn't seem to be any different from before. |
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#5
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Pershing -
I would not expect IL2 SC to work well with 4.10 as they have changed some of the console command formats, have new difficulty settings, and now SC would have to accomodate xx_Chiefs in the mission file as well as xx_Static objects. FBDj is the controller most are using these days. |
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#6
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Not sure whether this has been mentioned..wrt HS-129.
I'm not sure of the engine technicalities of this plane but I noticed that both engines 'stalled' under negative Gs.. OK - it must have carb engines. Now and interesting thing is that when you roll the plane, you'd expect the one engine to stall, as it is in effect undergoing negative G in the roll - This doesn't happen. I've never flown on twins (or more engines) - would this happen in RL ?
__________________
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#7
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Depends upon how you do your roll.
Quote:
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#8
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All early Spitfires, includind Spitfire Vb, received engine cut-out during negative-g maneuvers, similar to Hurricane Mk. I, but they have an makeshift solution to this at 1941 -- Miss Tilly Orifice -- http://en.wikipedia.org/wiki/Tilly_orifice
"While not solving the problem fully, the restrictor, along with modifications to the needle valve, permitted pilots to perform quick negative g manoeuvres without loss of engine power, removing the annoying drawback the British fighters had had in comparison to the German Messerschmitt Bf 109 machine, which was equipped with fuel injection. Miss Shilling with a small team travelled around the countryside in early 1941 fitting the restrictors, giving priority to front-line units." |
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#9
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Quote:
It would have to be a seriously violent roll. I'm not sure it's possibly to roll fast enough to sent one engine into -G. |
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#10
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Reduce throttle, no more stall.
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