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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 01-06-2011, 07:18 PM
Fafnir_6 Fafnir_6 is offline
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Join Date: Dec 2009
Location: Edmonton, AB
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Quote:
Originally Posted by Bricks View Post
So?
Well, I stated that DT likely acknowledges that the sound samples in the stock game could do with some improving and Caspar basically agreed with that. Falke was asking if DT was willing to look into sound upgrades so we have our answer! The problem with implementing this is the afore-mentioned copyright and authenticity concerns (when adding community-made sound mods) and the large amount of work involved (if making a new, compliant sound mod) for a team with limited resources. I'm eternally optimistic and I think we'll see some movement on this at some point. I really like Azimech's suggestion. Instead of DT having to research & produce a new sound mod (or get permissions for the whole array of sounds from a community-made mod) they would need to adjust the structure of IL-2's sound sample storage in such a way that they could easily be replaced en-mass (they might even be able to insert some sort of doppler fly-by support like that of some of the mods). Sounds could be made accessible in the same way that aircraft skins are accessible currently. I remember hearing one of the DT members (Caspar or CsThor maybe??) saying that DT doesn't have a lot of expertise in sound production (perhaps this has changed?) but they do have expertise in coding and they have access to the dev tools. In my uninformed view, Azimech's solution plays to both DT's strengths in coding and game asset management and also to those of the community sound gurus like Jafa or Tiger33. I'd be very interested to hear what DT thinks of this.

Cheers (I love your avatar, btw),

Fafnir_6

Last edited by Fafnir_6; 01-06-2011 at 07:43 PM.
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