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Old 01-02-2011, 03:18 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by Ian Boys View Post
I've tried this too without luck so far. A few questions please:

1) Was the recon plane AI or player?

2) Did you have a radar somewhere on the map?

3) Was FoW in Advanced mode?


I've flown both AI and human right over moving tanks with no result. Plus, I'm confused - why are only flyable planes suitable as recon planes, esp. as they have an S-328 in their diagram but we can't select it? Nor the Po-2 or R-5.
1. AI
2. No Radar
3. Yes


**EDIT: I attached 2 text files. They are the mis contents for 2 test missions (Coop and DF). I could not upload the missions themselves because this forum does not support rar files. I'm sure you know how to make these into a playable mission. Just copy the text into a blank mis file.

When you start either mission, just check your map and soon you will see the recon plane spot the moving targets. You will also see that the other recon plane does not spot the ships right below it.

In the DF mission, watch the C-47. It will land, park and despawn. (You asked me about despawn in another post....yes it works.)



Aviar
Attached Files
File Type: txt TEST Recon Coop.txt (4.2 KB, 7 views)
File Type: txt TEST Recon Dogfight.txt (4.5 KB, 8 views)
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Last edited by Aviar; 01-02-2011 at 04:29 PM. Reason: Attached Files
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Old 01-02-2011, 04:20 PM
Takeoffer Takeoffer is offline
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Sorry for my bad English, I hope sense of the bug report will be clear:


Serious network bug with "Test Runways" (from a class "Stationary Ships") placed on a land

Any players connected to a server 4.10m, cannot appear now on a strip "Test Runway" placed on a land, cannot take off as usually and now ALWAYS appear in air. This new bug is "network" because arises only in online: in air throws only the players connected to a server. In the patch 4.10m "Test Runways" work online only in the event that under their centre there is a water (if there is no water under center of the "Test Runway" - then this "Test Runway" throws all players in air).

The same "Test Runways" in the same places of a map works fine in 4.09m. Players never appeared in air if "Test Runways" was located on an equal surface of the land (except for cases of an arrangement of a "Test Runway" on a hills).



Thanks to a bugged patch 4.10m now it is IMPOSSIBLE to create the worked online airdromes "Test Runways" placed on a land. Any "Test Runways" under which centre there is no water, throw up now the connected players in air.

With a patch 4.10m now there is no a possibility to add for network game new airdromes on a land =(((
WE DO NOT WISH TO APPEAR IN AIR!!!



Thank you TD very much for all your hard work. But many of us continue to use 4.09m and wait hotfix for 4.10m which will return all as earlier (worked "CheckRunTime=2", worked "Test Runways" placed on a land, and some other things which do not work now in 4.10m).
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Old 01-02-2011, 06:15 PM
HarryM HarryM is offline
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May have been reported already, but if you are in a Jet (Ar-234 and He-162 tested) and you let the AI takeoff, the engines will catch fire. Curiously, the other AI planes (non-player) this doesn't happen, only your own plane.
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Old 01-02-2011, 06:22 PM
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Quote:
Originally Posted by HarryM View Post
May have been reported already, but if you are in a Jet (Ar-234 and He-162 tested) and you let the AI takeoff, the engines will catch fire. Curiously, the other AI planes (non-player) this doesn't happen, only your own plane.
That's an old issue from long ago.

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