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#1
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Question (may be stupid), but this is not normal with PropPitch 100%, to always have the same engine speed (2700 rpm) with 100%, then 90, 80, 70, 60%, I had to reach 50% for 2650tr, then 2500 to 40%.
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#2
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Yes, seems the position or, presence of becons or, angle of decent does not effect the distance that the lights are turned on. I also tried extending out the lights but not much improvement. Then by accident I turned the whole approach system around and landed from the opposite direction and bingo...could turn on the lights just after the first beacon sounded. This was with the B-25. Seems to be connected with the runway characteristics. Other runways were fine when first tried.
45th Texas |
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#3
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Dear DT members, please look two enclosed images.
B25_&_Carrier_409.jpg shows that the track reflects recorded events correct in 4.09m B25_&_Carrier_410.jpg shows current (in 4.10m) visualisation of the same event in the same track and in the same moment. Is it possible to correct? Thank you beforehand and the best regards. P.S.The track concerns to 11th mission of wonderful "For Good Pilots" campaign by Alejandro Gomez. |
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#4
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Dear TD, I've searched through this thread and have not found this potential bug listed:
When online and watching someone else from external views, I can see their bomb strapped on a hard point but in many instances, I no longer see the bomb drop when released, it simply disappears. The bomb seems to go invisible from the point of release to the point of impact. When the bomb goes invisible, the explosion is not seen either, however the effect of that explosion on other objects is evident. The same effect has been reported by other squad members, we initially thought this was a packet loss issue but even when we've been hosting locally, with strong connections and low pings, the effect persists. Note that this does not seem to occur when bombs are dropped from a bomb bay, it only happens when they are dropped from a centre or wing mounted hardpoint. For your consideration. |
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#5
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I mentioned this in the 4.101 thread but just in case...
The unit I./KG4 doesn't work - it seems to kick the player out of the plane (blue sky only when mission starts) All other KG4 units seem to work OK. |
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#6
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Quote:
Confirmed, but this is a very old issue. I'm not sure if its even a bug, as the information is delivered (hit or not hit), unlike the visual.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#7
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Many thanks for replying Caspar, much appreciated.
Perhaps it might be the case that a greater number of occurences have been noted since we started using MDS compatible maps with 4.10, so in turn we've become much more aware of the problem? Who knows. Nevermind - just happy to have your advice on it. Cheers, |
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#8
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Probably a very old bug, but a good portion of the main tires of the landing gear on the Yak-3 poke up through the upper wing when retracted.
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#9
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Has this already been discussed, I always have to hit a button to set the rudder trim to nuetral, otherwise she's always pulling left.
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#10
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Alright! Thanks alot everyone for all your input and reports! It was definitly very helpfull.
If you find issues, that are new or still existing with 4.10.1m, so please go to the according thread here: http://forum.1cpublishing.eu/showthread.php?t=18753 @Admins: we would like to keep this sticky for a while, so we (and everyone else) have a fast access to the postings, if needed. It can be closed though. Thanks in advance! Last edited by KG26_Alpha; 02-20-2011 at 12:02 AM. Reason: Closed |
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