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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Hmm
The 2 second delay is not the problem. Its the casing touching the scenery within those 2 seconds that disarms the bomb that's the problem and not realistic. The bombs velocity should decide its arming if its skipped or bounced into the target ship or tank the arming vane should be the deciding factor. If this route is being taken for mud movers/bomber/Jabo to make it realistic etc etc, then start giving the fighters realistic mg/cannon jamming in the wings under G load. We will soon see some reaction for that one Last edited by KG26_Alpha; 12-28-2010 at 07:58 PM. |
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#2
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#3
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I will come here and tell them "Its not that bad just learn how to use it and practise more with it" The fact is the bombs at the moment are not realistic with the casing being a deciding factor on its arming there are better ways to do this as already mentioned in this thread. . Last edited by KG26_Alpha; 12-28-2010 at 08:04 PM. |
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#4
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I wouldn't think that would be a problem outside the inevitable low-alt furball on arcadier servers. I don't think most tend to make shots in tight turns anyway.
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#5
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@KG26_Alpha
The difficulty to adapt to the new circumstances is so minimal that i regard your post close to trolling.
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#6
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Errrrmmmm which post would that be ??
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#7
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I was just online on my Test Center map with Monguse and several other experienced pilots.
Yes we could kill ships via skip bombing on occasion, but the randomness of it is just so wrong. Same bomb dropped from different aircraft even at equal speed/altitude failed to arm. I lost count of how many bombs I saw make good hits and not go off. A failure rate so high that it is beyond belief. Once you add in enemy fire, which we did not have, and air opposition, there is no way you will even begin to approach historical success rates in the sim. And all because the bombs stop arming if they hit the water too soon. It's the wrong approach. It needs to be changed. On the other hand, torpedo drops can be gotten down to an utter science, nearly 100% success rates for drops and arming. Now this will go down with enemy action of course, as it should.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#8
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Just wondering what other curbing of flying styles will be installed in future.... |
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#9
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I don't think it was necessarily easy in real life. If you've ever been in the ocean - it is hard to imagine throwing a several hundred kilo high-explosive device and expecting it to bounce several times is ever going to be perfectly reliable, predictable and undemanding of skill. As for torpedo bombing - science perhaps - but I'm having an awfully hard time meeting the release requirements (speed and altitude)! |
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#10
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I've actually come to like skip bombing and releasing bomblets in 4.10
My personal concern is regarding individually dropped small bombs (eg. AO-10 on the I-15, not on the Il-2). These are already hard enough to use! It might also be nice to have early war missions in American aircraft where the delay has been shortened (I remember some stories of P-47 pilots killing themselves while attacking trains). It would be cool to have as an option in the mission file instead of in the menu screen. |
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