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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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No idea.Will just have to relearn skip bombing for 4.10 I suppose,not for realisms sake,with a fixed 2 second fuse delay,but because a modder at DT decided this is the way we should skip bomb now...
Personally,I feel like I have just installed a new buggy mod pack. |
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#2
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Why on earth is the bomb casing having anything to do with fusing of the device ?
The bomb should be allowed to bounce/skip without turning off the fuse within 2 seconds of release. The arming should be done on bomb velocity to arm it not altitude or casing sensitivity limitations. If this has been done to stop Dogfight Server idiots killing at airfields with static bomb drops from the spawn points, cant it be done instead with the speed of the bomb to fuse/arm it rather than the 2 seconds from release ? Hopefully it will be re-thought Last edited by KG26_Alpha; 12-27-2010 at 02:27 AM. |
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#3
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Last edited by Wutz; 12-27-2010 at 11:03 AM. |
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#4
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It has been done to get a more realistic fusing.
This has been done with the possible features in the game. Since there is no such thing like a seperate fuse within the bomb IN GAME it has to be determined with the bomb object interacting with other in game objects (instead of a fuse object which simply isn´t there). Despite the correctness when compared to real bombs it is an improvement. You never mind really dying when being shot down. This feature also is a lack of realism, like the not real complex fusing of the bombs in game. There always will be constraints in implementing features when one considers - game engine features - amount of work - schedule And there is IMHO no necessity to make this an option. If you cannot cope with the feature, take an hour or two and practise how it´s done. This is not a game for Johnny Joystick, you won´t succeed in Dogfight without practise, why should you succeed in bombing then? just my 2ct! Last edited by W32Blaster; 12-27-2010 at 12:18 PM. |
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#5
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IMHO, “option” is a magic word. I would like to have much more options, as many as possible within the limits imposed by engine game and by developers’ (read TD) available time. |
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#6
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how many people do you think you will get online one server with options 1-100?
Just do some training and hone your skills. It´s as easy as that. Same like if you fly a fighter: no skill, no success |
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#7
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As for the training, I train as much as I like. Also, I believe that El Aurans, KG Alpha and others are trained well enough, so, why should they not have their options with bombs? Just to summarize: many people on this thread feel that the new fusing system is unrealistic. Some are asking for corrective action, others to have the option to restore the old system (if I’m not mistaken). I agree with both, and believe that an option does not subtract anything to anyone, you included. |
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#8
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I'd only add out that the accusations that DT have some agenda other than to make the game more realistic are ludicrous, why not just take it at face value? |
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#9
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Probably because DT have the entire source code of the game, so it's not a feature that is in any way out of their reach? There are some things which are very difficult to achieve, but I'm pretty sure that starting and stopping the running of a timer based upon the interactions of an object in the game is not one of them.
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#10
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