![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
you are using it as a prop for arguments you don't have. It makes you look silly. Quote:
Some 'direct' fuses used the vain to wind the hammer back, out of the bomb. both the hammer and the vain would move out, away from the bomb. Once it had wound back enough, the detonation charge would move by spring into the hole that the hammer used to occupy. The bomb is then live. On impact, the hammer would be forced back into the bomb and strike the detonator. The hammer moves back because it is threaded like a bolt. the number of turns it takes to arm the bomb depends on the thread of the hammer and can not be adjusted. More commonly, the vain would turn a set of gears. The gears had a ratio of either 20:1 or 60somethig:1 (I forget). The gears spin the hammer to line up with the detonator and make the bomb live. It takes one full rotation to line up the detonator (so 20 or 60sum turns of the vain). The number of turns it takes can no be adjusted. I do not know how the electronic fuzes that became popular mid-late war worked. As I said earlier in this thread; at the start of the war, ground crews used to turn the spinners/vanes round a few turns so that the bombs would arm more quickly for low-level attacks. However, fuze designs where soon changed to prevent the ground crews doing this. I suppose someone thought it might be dangerous. Quote:
The delay was caused mechanically, pyrotechnically or chemically and could be set to a wide variety of times. It had nothing to do with the arming part of the fuze. |
|
#2
|
|||
|
|||
|
Quote:
|
|
#3
|
|||
|
|||
|
Quote:
![]() Notice the 'Safety' bucket over the fuse! To be fair the bomb (500lb or 1000lb it was quite big, near Myola) was safe in the bomb bay of the plane when it ended up here and the US Team that rendered it safe were more interested in recovering the Crew from the wreckage. It had been burried but it was uncovered years later by the locals for tourist purposes. Cheers! Last edited by Skoshi Tiger; 12-27-2010 at 02:06 AM. |
|
#4
|
||||
|
||||
|
Thank you Uther and Alpha for seeing my point in this.
There is nothing historical about picking a 2 second arming time, and certainly nothing historical about the arming being stopped by the bomb skipping on the water before impact with the target ship. This is a case of making something more difficult in the misguided belief that higher difficulty always equals higher realism. This needs to be optional, just like the new pilot health, structural damage, and engine damage selections (All of which I approve of by the way).
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
|
#5
|
|||
|
|||
|
Quote:
arming time is wrong. It's wrong in so far as the arming is dependent on the number of revolutions the vane must take, but two seconds sounds like a reasonable length of time for the vane to make those rotations. |
|
#6
|
|||
|
|||
|
The problem is the casing deciding the fusing on contact with scenery.
Velocity should decide the vane arming the bomb on release. The vane still turns on bounce or skipping due to velocity of the bomb. But if it was done as suggested to stop DF server airfield killing at spawn perhaps a velocity solution would be better than 2 sec arming delay ? |
|
#7
|
||||
|
||||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|