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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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#2
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Another point I wanted to bring up... We are very used to seeing performance in IL2 with its older yet updated OpenGL engine. I can assure you one thing. The move to DX9 and above will offer a much better scaling and visuals. In other words if IL2 used DX9 you would already see much better performance versus the visuals.
What is going to be interesting is to see the impact on the CPU. Getting a game to scale via CPU is usually a myth. It just may be that it offers more options more than FPS. |
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#3
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One brand or the other is not gonna make a huge differance. If Nvidia gets 10 more frames per second so be it. If you notice the differance in 10 fps you need a new GPU.
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#4
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Can you imagine Oleg saying (eventually), "best system requirements AMD 3800+ dual core CPU (recommend overclocking)" ?! btw the 64 exe won't be available for some time and won't be as important as multi-core (another quote I picked up somewhere, please don't shoot the messenger).
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#5
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What the ...? Didn't Oleg see what happens with only 2 GB of Ram at Igromir?
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#6
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2nd: Oleg programmed it, he probably knows better than you what he does.
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#7
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But Oleg did say in a post during the last couple of months that the 64 exe would not be available for a while as they have more pressing things on their minds. Thats all I know. Then again it's my understanding that 32 bit supports 3.?? Gb RAM and can assign a full 2Gb RAM to a 32bit application. That's much better than trying to share a bare 2Gb RAM across the system AND the application as the Demo PCs apparently had to.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#8
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@ 2nd: Not only better than me.
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#9
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People thinking about ATI/NVIDIA support and I only can think about multi-core full support and x64 memory adress.
I dream with devs working hard in these two points. It's time to go in this direction, and people with less than 4GB of RAM and x4 CPU starts to think about some upgrade... In sims, will be a must: much more performance for less money, with fully optimized engines for x64 and x4 or more cores. |
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#10
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So one can see that programming for 2 threads will necessitate at least 3 cores for smooth operation. When we look at the Steam hardware survey, 63% has less than 3 cores!!! 51% has a CPU speed between 2.3 and 3GHz. Just 40% has 4GB or more in their system. One can't blame 1C for developing the programme for the largest customer base. Going by these numbers you'd get the following minimum recommended system specs: Code:
Minimum - Recommended: CPU: 3 cores 2.4GHz - 4 cores 3GHz RAM: 3GB - 8GB OS: Windows XP - Win7 64B HD space: 10GB - 20GB VRAM: 512MB SM3.0 - 1.5GB SM3.0 DirectX: 9.0c - 9.0c (*) [EDIT] To put this back on topic: 60+% of DX11 GPUs in the survey is AMD, so nVidia isn't likely to have pushed for DX11 implementation. Last edited by JAMF; 12-19-2010 at 01:05 PM. |
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