![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
|
|
#2
|
||||
|
||||
|
I'm trying to think back to the 60s. wasn't gasoline a yellow colour back then?
Last edited by Richie; 12-13-2010 at 06:29 AM. |
|
#3
|
|||
|
|||
|
Quote:
|
|
#4
|
||||
|
||||
|
About map.
Dimension are enough but i agree about Duxford. Would have been better have it.......... Why? You know it. However my question is. Would be possible to fly this map also online or we'll have dogfight style maps with islands ecc. ecc.? Last edited by 150GCT_Veltro; 12-13-2010 at 01:19 PM. |
|
#5
|
|||
|
|||
|
Hi Oleg and thanks a lot for the weekly updates !
looks like we're gonna have a wonderfull flight sim. it's my first post, and please apologize if the subject has been already chatted, i haven't found the answer. QUESTION: - The screenshots show fuel tank selector knob in cockpit... will fuel cunsumption influence centering/trimming of the airplane ? - a suggestion: if this very realistic management is really implemented in the released game, it would be nice to have precise doc on the DVD, i.e. admission pressure and rpms for different flight condition, time to deplete a fuel tank,... the kind of data that is in the flight manual otherwise even solo flying shall be difficult ! -will we have random failures ? (not only engine, but gun jamming, radio down, gear or flaps innoperative...) they might have been common it the crash-programm building of materials during the war. Thanks a lot Alexis NB: i don't mean there's too much realism, i'd just like to have the information to run "smoothly" the engine. |
|
#6
|
||||
|
||||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|