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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I can only speak for myself. Indeed it looks very nice and compared to the real one, quite impressive. But I have no idea, how its done, so I cannot judge the amount of work, needed to have it this way or any problems it might bring with it. In the end its just eyecandy, usefull only in movie productions (although the flames in darkness would match the nightfighting scenario and gain quite more importance there). Since we are a small team, I'd say, such is rather on the lower priority side.
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#2
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Anything that makes the simulation look more real adds to the simulations over all fidelity and feel. |
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#3
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In any case, I would like the effect as an option only. We already have an excessive (in my opinion) propeller effect in front of our eyes, and developers should be prudent with anything further affecting our field of view.
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#4
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I think in a simulation we should stick to what it really looked like. Apart from that it doesn´t affect your FoV. |
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#5
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I suspect that the problem the TD Devs would have to solve is how to make sure the flames are not visible in the wonder woman view (ctr+f1).
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#6
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However, I understand that different opinions exist. Therefore, my proposal is simple: if some new visual effect must be added (for “realism”) it should be an option. I would like the possibility to turn off the propeller effect we have today and, if implemented someday, the flames from exhaust stacks. |
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#7
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That´s what I´m talking about.
If you can see the exhaust it should be in a sim, same goes for the exhaust flames, propeller look etc. A sim should be as close as possible to the real look and feel. Since we saw this is possible, I would love to see it in the stock sim. |
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#8
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I’m not sure to understand you well (I’m not English speaking).
What I’m trying to say is: In my opinion, not all the visual effects today present in game are “realistic”. I cited the propeller case, which I find particularly unrealistic and annoying. In adding new effects, the risk to obtain less realism instead of more is evident. I’m not convinced about those blue flames. Are they always visible, or only under certain circumstances? If they’re visible under particular combination of atmospheric conditions, fuel mixture and engine temp, how should they be rendered in game? As I believe a general consensus on this and other similar matters is hard to obtain, I’m simply asking to use prudence and options as much as possible. Unless clear evidence is obtained, nothing should be added to the “stock sim”. In conclusion, these are my preferences: 1) No flames effect by default. It should be an option. 2) If the flames effect is added, there should be the option to turn it off. |
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#9
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A working fuel pressure gauge for the bf109 would be nice.
The fuel pressure should be atleast 1.5 / 1.8 kg/cm2 in flight. Also it would be nice to have a hestitating engine on start up, for the most common used aircraft. Especially in cold climates. (This document is part of a original bf109G2 checklist.) Last edited by ImpalerNL; 12-12-2010 at 01:26 PM. |
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#10
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