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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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When you look at it, it is sad what mods did to IL2 regarding online play. Those who still play keep to themselves with their own mod packs and to their own squadrons. Times where you could join any server and just pick up a plane and fly are long gone.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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#2
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Divided community is for the best, it has been so for too long anyways to re-unite somehow. |
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#3
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Once you taste online teamwork with humans vs. human opponents, not to mention online campaigns - offline gameplay soon becomes ridiculous and not worth mentioning (as far as IL2 goes).
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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#4
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Offline players are the source for new online players, dont forget that, to maintain high level of offline players we need mods ( Apparantly ), I know of many people who enjoyed offline so much thanks to mods that they wanted to go flying online, they joined our group and now fly online campaigns along with us. The pure online flyers are in thin numbers compared to all these groups with different mods ( although the standard seems to be 2.01 )
I have to agree that those like youself Thor benefited from the non split up online community, and would have liked to keep it that way, but that is just not the puplic opinion apparently, that's why we end up here with the divided community, so locking a game up would certainly not be good for the majority of the online players. Sven |
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#5
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It has nothing to do with public opinion - if there is no control then there is anarchy. Anarchy might not be the best word to describe it but it comes close. With stock we had a control over what was available to every player out there and thus equal playing field. I never said that the locking of the game is a good idea. I do agree on the part that offline players feed online player numbers.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 11-22-2010 at 11:15 PM. |
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#6
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I play only offline, and I have not ever used mods. That may be in part because I don't know them, but then again, I don't know because I haven't been interested enough to look for them. I'm currently using the stock 1946 disk install (4.07?), I installed up to 4.08 once, but reinstalled Windows since then and I can't be bothered to install and install and install to get up to the current version.
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#7
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In any case bog standard IL-2 1946 comes with so much content. Yes I want more but I'm enjoying what I've got right now. So much potential and 4.10 with all of that new content will be really great to have in a full out release.
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Find my missions and much more at Mission4Today.com |
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#8
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I think Oleg said it best...these people don't realize what they did to on-line play
and they still don't get it! LOL
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 11-22-2010 at 11:34 PM. |
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#9
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These are my feelings on this subject aswell.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#10
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Basically you have the equivalent of trying to run a national football league where everyone can write their own rules, most state competitions have a home town rule set (squad servers) and the best you can get is groups of players agreeing on using the same rules (UP etc) except there are several different groups each with a different rule set. Problem is whilst some teams still use the old national football rules many teams LIKE their own rules and would refuse to play if a national set of rules was re-introduced. Some players prefer no rules at all and in fact believe what makes a great player is being able to make up your own rules. |
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