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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I scored more hits with the spit than I did with the Hurri in a period of 15 seconds firing short bursts. The reason? I could see my target, and where my tracer was going! I know exactly what you mean, Swiss, but many pilots chose to limit their tracer to just one or 2 guns to give a clearer view of the target when firing (even burst firing with the 8-gun planes can be hard). As with ammo, I agree; more destructive ammo, in ever sense, just compensates for pilot error (unless the pilot is skilled enough to know when to use it). I'm not disagreeing with you entirely, but that's my experience from Il-2 and BoB2-WoV. I've ready many accounts from pilots who have said the same thing, too. |
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#2
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Do you mean real pilots ?
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#3
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#4
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Its seems obvious that tracers are very helpfull when aiming at the ennemi. I'm surprised that it doesn't seem obvious for anywone ... who has played IL2.
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#5
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I'll have to go back and find it, but I do remember a report that some groups eliminated tracers completely and their effectiveness went up. Think about it...on a longer deflection shot, tracers help. But when you a snuggled up on someone's six at close range, tracers don't matter at all. Flashes from hits tell you everything you need to know. All AP and incendiary rounds would do more damage than replacing 20% of the ammo with less destructive tracer rounds. Now I guess I have to go find the documents on groups eliminating tracers Splitter |
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#6
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Depending on the virtual situation the lack of tracers may be or not be a useful feature. Either way I'd love to see customizable loadouts. If someone wants to not use tracers...great. If someone wants to load up a ton of tracers then ok.
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Find my missions and much more at Mission4Today.com |
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#7
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#8
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Your problem may be that you are too far away and impatient. Practice getting closer, and work on leading your target when firing
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