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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-16-2010, 04:21 PM
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philip.ed philip.ed is offline
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I'd be interested to know too. Based on what he's revealed about modelling different armament types, I'd imagine it would be included. It's quite an important part of the shooting experience IMO
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Old 11-16-2010, 05:28 PM
MD_Titus MD_Titus is offline
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i lol'd at this thread. then i held my head in my hands.

anyway.

varying ammo loadouts... has that been covered in any way? where we could make the choice, as with some of the new 4.09 rides, whether we take tracer in all guns etc? would it be practical/historic to specify belting in either the bob or later theatres?
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Old 11-16-2010, 05:32 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by philip.ed View Post
I'd be interested to know too. Based on what he's revealed about modelling different armament types, I'd imagine it would be included. It's quite an important part of the shooting experience IMO
In (virtual) reality though, when blazing away at a Ju88 with two 109's on our tails, how are we going to assess whether a certain ammo mix is more or less effective than another? Or even more true to life?

I know I've not even considered ammo in IL2, other than the obvious differences between MG's and Cannon and the different calibres.

Perhaps I'm not cool, calm and steely eyed enough to assess these complicated issues in the heat of combat?!

Last edited by ATAG_Dutch; 11-17-2010 at 10:31 AM.
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Old 11-16-2010, 06:05 PM
nearmiss nearmiss is offline
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In (virtual) reality though, when blazing away at a Ju88 with two 109's on our tails, how are we going assess whether a certain ammo mix is more or less effective than another? Or even more true to life?

I know I've not even considered ammo in IL2, other than the obvious differences between MG's and Cannon and the different calibres.

Perhaps I'm not cool, calm and steely eyed enough to assess these complicated issues in the heat of combat?!
I think we are all going to learn alot about type of ammo we use in the SOW.

The British aircraft are using pea shooter .303.

It will take alot of lead to put down any German aircraft with .303 unless we have some sophisticated ammo loadouts.

I still do the BOB II WOV. I can't tell you how many times I have emptied my guns and didn't knock down a single aircraft.

Finally, I learned to get extremely close before firing...then and only then do I get kills.

The SOW will definitely be a new world for most of us after we've been flying the late war aircraft in IL2 with all the firepower available.

6guns x 50calibers vs 6 guns X .303 calibers

Yes, I know the British did some miraculous work in the BOB.
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Old 11-16-2010, 06:34 PM
ATAG_Dutch ATAG_Dutch is offline
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I think we are all going to learn alot about type of ammo we use in the SOW.
The British aircraft are using pea shooter .303.
It will take alot of lead to put down any German aircraft with .303 unless we have some sophisticated ammo loadouts.
I still do the BOB II WOV. I can't tell you how many times I have emptied my guns and didn't knock down a single aircraft.
Finally, I learned to get extremely close before firing...then and only then do I get kills.
The SOW will definitely be a new world for most of us after we've been flying the late war aircraft in IL2 with all the firepower available.
6guns x 50calibers vs 8 guns X .303 calibers
Yes, I know the British did some miraculous work in the BOB.
Agreed! What I meant was how will we know if a kill is made due to ammo mix, as against just happening to hit a vital part of the aircraft whilst trying to avoid return fire and the fighter escorts?

The 8 and 12 x .303 gun Hurris were in IL2 though, from FB on, also in Pacific Fighters, and worked fine. Didn't the early P-40's in IL2 also carry .303's? Or were they all .50 cal?

Last edited by ATAG_Dutch; 11-16-2010 at 06:52 PM.
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Old 11-16-2010, 06:58 PM
Triggaaar Triggaaar is offline
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What I meant was how will we know if a kill is made due to ammo mix, as against just happening to hit a vital part of the aircraft whilst trying to avoid return fire and the fighter escorts?
Why would you need to know? If you want to know for training purposes, just set-up an off-line mission where you shoot at an enemy bomber that is unarmed, and keep practicing with different ammo mixes, and see how much damage you can do. Am I missing your point (if so, what is it)?
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Old 11-16-2010, 07:07 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Triggaaar View Post
Why would you need to know? If you want to know for training purposes, just set-up an off-line mission where you shoot at an enemy bomber that is unarmed, and keep practicing with different ammo mixes, and see how much damage you can do. Am I missing your point (if so, what is it)?
I don't really need to know, which is my point!

Phil called it 'an important part of the shooting experience'.
If I'm shooting at something in online combat, there is so much movement that it's impossible to see how many bullet strikes there are in any given burst, let alone what proportion of which bullet made the hit.

Plus, I'm usually far too adrenalised to analyse the results with any semblance of empiricism.
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Old 11-16-2010, 07:17 PM
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By important, I also meant the fun-factor; the fun (be it slightly destructive) of seeing your bullets destroy the enemy A/C. Personally, I'd love to try out different types of ammo, as it would really put me into the genre, and feel like I have a lot of control over my own, personal, plane. at the end of the day, whether you can shoot down that enemy A/C can be a life or death situation. Luckily this isn't the case literally for us, but it really adds to the immersion
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Old 11-16-2010, 07:20 PM
swiss swiss is offline
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Maybe a lot of the ppl think if they had different ammo/mix/more or less tracers they would score more kills.

I hate to tell you but: That's an illusion.

It's not the ammo, it's the pilot.
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Old 11-16-2010, 09:54 PM
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klem klem is offline
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Quote:
Originally Posted by Triggaaar View Post
Why would you need to know? If you want to know for training purposes, just set-up an off-line mission where you shoot at an enemy bomber that is unarmed, and keep practicing with different ammo mixes, and see how much damage you can do. Am I missing your point (if so, what is it)?
The reason I am hoping for DeWilde (reasonably simulated) is that in IL-2 I am often thinking I am not hitting the target when my buddies are saying things like "good hits klem". For some reason many of my hits don't show to me.

Perhaps my assumption that we don't have DeWilde in IL-2 is wrong and it is my PC (AMD 3800+, 2.4GHz, 2 x 7800GTs). If there's no DeWilde, perhaps not all other ammo hits 'flash' on impact (but my buddies see them?). Perhaps it won't happen in SoW but I would be happier to know we have DeWilde
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