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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I'd be interested to know too. Based on what he's revealed about modelling different armament types, I'd imagine it would be included. It's quite an important part of the shooting experience IMO
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#2
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i lol'd at this thread. then i held my head in my hands.
anyway. varying ammo loadouts... has that been covered in any way? where we could make the choice, as with some of the new 4.09 rides, whether we take tracer in all guns etc? would it be practical/historic to specify belting in either the bob or later theatres? |
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#3
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I know I've not even considered ammo in IL2, other than the obvious differences between MG's and Cannon and the different calibres. Perhaps I'm not cool, calm and steely eyed enough to assess these complicated issues in the heat of combat?! ![]() Last edited by ATAG_Dutch; 11-17-2010 at 10:31 AM. |
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#4
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The British aircraft are using pea shooter .303. It will take alot of lead to put down any German aircraft with .303 unless we have some sophisticated ammo loadouts. I still do the BOB II WOV. I can't tell you how many times I have emptied my guns and didn't knock down a single aircraft. Finally, I learned to get extremely close before firing...then and only then do I get kills. The SOW will definitely be a new world for most of us after we've been flying the late war aircraft in IL2 with all the firepower available. 6guns x 50calibers vs 6 guns X .303 calibers Yes, I know the British did some miraculous work in the BOB. |
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#5
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The 8 and 12 x .303 gun Hurris were in IL2 though, from FB on, also in Pacific Fighters, and worked fine. Didn't the early P-40's in IL2 also carry .303's? Or were they all .50 cal? Last edited by ATAG_Dutch; 11-16-2010 at 06:52 PM. |
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#6
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Why would you need to know? If you want to know for training purposes, just set-up an off-line mission where you shoot at an enemy bomber that is unarmed, and keep practicing with different ammo mixes, and see how much damage you can do. Am I missing your point (if so, what is it)?
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#7
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Phil called it 'an important part of the shooting experience'. If I'm shooting at something in online combat, there is so much movement that it's impossible to see how many bullet strikes there are in any given burst, let alone what proportion of which bullet made the hit. Plus, I'm usually far too adrenalised to analyse the results with any semblance of empiricism. |
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#8
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By important, I also meant the fun-factor; the fun (be it slightly destructive) of seeing your bullets destroy the enemy A/C. Personally, I'd love to try out different types of ammo, as it would really put me into the genre, and feel like I have a lot of control over my own, personal, plane. at the end of the day, whether you can shoot down that enemy A/C can be a life or death situation. Luckily this isn't the case literally for us, but it really adds to the immersion
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#9
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Maybe a lot of the ppl think if they had different ammo/mix/more or less tracers they would score more kills.
I hate to tell you but: That's an illusion. It's not the ammo, it's the pilot. |
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#10
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Perhaps my assumption that we don't have DeWilde in IL-2 is wrong and it is my PC (AMD 3800+, 2.4GHz, 2 x 7800GTs). If there's no DeWilde, perhaps not all other ammo hits 'flash' on impact (but my buddies see them?). Perhaps it won't happen in SoW but I would be happier to know we have DeWilde
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