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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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When I look at the bottom wall of the two right hangars I see that they are made up of pannels each about a fifth of the width. I took them to be sliding doors for the hanger. The left most hangar I cant see the edge of the pannels. But I can see what you mean.
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#2
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Quote:
so the door are all facing each other - aircraft exiting from the hanger face the doors of another:
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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#3
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As we've had a bit of sound in this vid I've been thinking about external sounds and how they will be handled when in the cockpit? I've always been bothered by the 'sonar' (as some people call it) effect.
As most of you are aware it's not that realistic to hear a plane sneaking up on your six. I remember a long time ago that one update disabled it and I saw some big name online aces become easy meat as they relied on 'sonar' heavily. A subsequent update reinstated it and AFAIK it's stayed that way. So I hope if we do have 'sonar' again that it's a difficulty option that can be turned off. |
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#4
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Mr Maddox, could I ask a question about the 6DoF view in SoW?
Can all of the 7 axes (all the 6DOF axes and the FOV axis) be controlled via the joystick's analog axes (such as the the pitch and roll axes)? Of course, not necessarily controlled simultaneously. Hope my question is clear ~ |
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#5
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#6
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#7
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Battle of Britain is because
- it wasn't modelled in Il-2. - It is a good start for the new series that to expand with new titles based on BoB in both directions of historical period of time (more in future). the second is main definition. It is optimization of development - next would cost less using part of modelled objects from previous title. There is other definitions, but this one is main Hope this answer is very clear. Last edited by Oleg Maddox; 11-13-2010 at 01:45 PM. |
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