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| Technical problems and solutions Questions and solutions |
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#1
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It is possible that droids, as a side effect, can never be affected by Morale, which overrides the "Dwarven Race Morale boost" factor. In fact, I think it lead to strange bugs where if you used droids, that army "slot" would be forced into a neutral morale, even after swapping the droids to another army "slot." Yeah, you don't see them drink ale, and, the AI on those Droids are not enough to simulate happiness yet. |
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#2
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WAD = Working As Designed, i.e. not a bug.
Regarding the definition of "dwarves" for the Ale Barrel, does it affect giants, who are considered a "dwarven unit", or just units who are literally dwarves (dwarves, miners, foremen, cannoneers, alchemists, engineers)? Last edited by Jah; 11-02-2010 at 12:41 PM. |
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#3
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set_krit { unit=archer,bowman,cannoner,catapult,elf,elf2,goblin,go blin_shaman,satyr
belligerent=ally } pbonus=krit,20,0,0,-100,0,0 (20% Crit bonus to your above allied troops) pbonus=attack,-3,0,0,-100,0,0 (-3 attack to your above allied troops) items=ale_barrel,telescopic_sight So this are the only units who gets the bonuses from the set : archer = Skeleton Archer bowman = Bowman cannoner = Cannoneer catapult = Catapult elf = Elf elf2 = Hunter goblin = Goblin goblin_shaman = Goblin Shaman satyr = Faun |
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#4
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Wait. ugh no. Don't make me look into the Plant Race as another play through. Not sure how much more I can take... |
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