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Technical problems and solutions Questions and solutions

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  #1  
Old 11-02-2010, 12:02 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Jah View Post
I'm guessing that's actually WAD. Droids may be technically considered "dwarven" troops, but when was the last time you saw droids drink ale?
WAD?

It is possible that droids, as a side effect, can never be affected by Morale, which overrides the "Dwarven Race Morale boost" factor.

In fact, I think it lead to strange bugs where if you used droids, that army "slot" would be forced into a neutral morale, even after swapping the droids to another army "slot."

Yeah, you don't see them drink ale, and, the AI on those Droids are not enough to simulate happiness yet.
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  #2  
Old 11-02-2010, 12:30 PM
Jah Jah is offline
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Originally Posted by ckdamascus View Post
WAD?
WAD = Working As Designed, i.e. not a bug.

Regarding the definition of "dwarves" for the Ale Barrel, does it affect giants, who are considered a "dwarven unit", or just units who are literally dwarves (dwarves, miners, foremen, cannoneers, alchemists, engineers)?

Last edited by Jah; 11-02-2010 at 12:41 PM.
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  #3  
Old 12-25-2010, 02:04 AM
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bucazaurus bucazaurus is offline
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set_krit { unit=archer,bowman,cannoner,catapult,elf,elf2,goblin,go blin_shaman,satyr
belligerent=ally
}
pbonus=krit,20,0,0,-100,0,0 (20% Crit bonus to your above allied troops)
pbonus=attack,-3,0,0,-100,0,0 (-3 attack to your above allied troops)
items=ale_barrel,telescopic_sight

So this are the only units who gets the bonuses from the set :

archer = Skeleton Archer
bowman = Bowman
cannoner = Cannoneer
catapult = Catapult
elf = Elf
elf2 = Hunter
goblin = Goblin
goblin_shaman = Goblin Shaman
satyr = Faun
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  #4  
Old 12-25-2010, 02:34 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by bucazaurus View Post
set_krit { unit=archer,bowman,cannoner,catapult,elf,elf2,goblin,go blin_shaman,satyr
belligerent=ally
}
pbonus=krit,20,0,0,-100,0,0 (20% Crit bonus to your above allied troops)
pbonus=attack,-3,0,0,-100,0,0 (-3 attack to your above allied troops)
items=ale_barrel,telescopic_sight

So this are the only units who gets the bonuses from the set :

archer = Skeleton Archer
bowman = Bowman
cannoner = Cannoneer
catapult = Catapult
elf = Elf
elf2 = Hunter
goblin = Goblin
goblin_shaman = Goblin Shaman
satyr = Faun
On nice. Satyr/Faun are included...

Wait. ugh no. Don't make me look into the Plant Race as another play through. Not sure how much more I can take...
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