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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Quote:
To tell you the truth before today I've never heard of binaural sound, but now I've heard a few samples using headphones, but now I'm really excited about the technology. If you manage to iron out the bugs in your beta binaural sound recording, is it your intention to link the sound sources with pilot head tracking (either using track IR or keys/mouse move pilots head)? All the best and thankyou for all the effort you and your team are putting into this simulation. Cheers! |
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#2
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.303 Tracer, made in 1943, probably used in Hurricanes.
Burns about 3 sec, and not really any smoke at all. Last edited by Buzpilot; 10-30-2010 at 10:46 AM. |
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#3
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Hello,
first time here and i have to say this game looks so beautiful. Hopefully it comes out this year |
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#4
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Regarding tracers and smoke.
Im no expert but i allways thought the "smoke" was more related to air tempetures, meaning the colder it is/higher up they are fired the more smoke is beeing seen. Smoke as in vapors caused by cold air meets hot shell. Just guessing. |
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#5
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For people that keep saying i dont see dis or that,
the game is not finished, im sure once we have the full game on our computers the first words out of our mouths will be WOW |
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#6
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The most picky , nitpicking and critisizing guy on this forum, according to Oleg's team is ............? OLEG MADDOX!!! Salute ! |
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#7
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Very nice update Oleg. Thanks for taking the time to post the nice video with sound. The new sound is so immersive, you could really be there.
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#8
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a couple more vids...
heres one showing a spitfire shooting up a he111, forward the vid to 3.00 the smoke here looks like its just from 20mm cannon from a 109, dont think i see tracers or smoke from MGs though. by the way not moaning about SOW tracers or lack of smoke, Oleg said they have it sorted, just thought people might want a look |
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#9
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I don't think that's a factor here. Temperature and air humidity come into play with water-vapor related effects like contrails or visible wing tip vortices. Smoke however are unburnt particles which usually dissipate quickly, regardless of the atmspheric environment.
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#10
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I'm so buying this game!
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