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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-16-2010, 08:33 AM
Tree_UK
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I understood what Oleg said perfectly well, he said we would have terrain far better than WOP/BOP and that the game would be cinematic. I believe him and i am certain that eventually we will start to see this. At the moment the terrain clearly still needs work and colour adjustment, Like Furby I live in England and spend every weekend mountain biking in the English country side, Olegs terrain is currently the wrong colours, see Furbs pics for the right colours. Other than that the update is excellent and thank you Oleg. Is it possible that we could have just one screenie in DX 11 in the near future.
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Old 10-16-2010, 08:40 AM
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Osprey Osprey is offline
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I don't think that any adjustment would bring about a positive comment from you
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Old 10-16-2010, 08:51 AM
Hatch Hatch is offline
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wow guys, you really need to get you're monitors calibrated.
Nealy all of furbs photographs need some adjustments.
some even have a purple magenta cast LOL.

Certaily teh Isle of Wight one is all wrong

Reread oleg's comments about colours and perception.
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Old 10-16-2010, 09:10 AM
kendo65 kendo65 is offline
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The colours certainly are changing and developing from week to week. I think with the complexity of the lighting model it is a difficult task to get things nailed down perfectly.

I'll preface what I'm about to say by observing that I'm really pleased with this week's update and the obvious progression that is apparent. I'm also confident that things will keep improving.

At the moment, I'd agree things are a little too pastel-shaded (though good point Spudkopf about the haze). Not so long ago it was looking over-saturated. With reference to the various photos posted (even bearing Oleg's caveats in mind), and from personal experience of the British countryside there is a certain 'vibrancy' to the greens in summer time that is hard to reproduce - it's all too easy to move into results that are too bright and over-saturated.

I'm looking forward to Oleg presenting us with the final version - judging by this post he seems confident:

Quote:
Originally Posted by Oleg Maddox View Post
textures the same. Simply more powerfull PC
And yes... still not final
You should wait for final looking ground
I don't have a problem personally with the lavender-shaded fields - I understand the effect they are going for.

Also noticed that the trees seem to be integrated into the rest of the terrain much better now - we're getting there!

Last edited by kendo65; 10-16-2010 at 09:27 AM.
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Old 10-16-2010, 09:25 AM
swiss swiss is offline
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.

Last edited by swiss; 10-16-2010 at 09:37 AM.
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Old 10-16-2010, 09:44 AM
NLS61 NLS61 is offline
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[QUOTE=Tree_UK;190135]the game would be cinematic.QUOTE]

In that case Oleg is both right and ready I still have to see one film that has all the colouring just right.
Further more when I’m flying my glider over Europe the sight (distance) is less than what I see in de screenshots.
But what I see I like a lot I'm somewhat of an illustrator and these pics while being rendered look fantastic it would be hard to get as good an result with an artist rendering.
So, Oleg, my hat of to you.
Niels

Just so that people have an idea what my reference is you can have a look at some of my work http://www.dbag.nl/pagina13.php
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Old 10-16-2010, 10:08 AM
Oleg Maddox Oleg Maddox is offline
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[QUOTE=NLS61;190154]
Quote:
Originally Posted by Tree_UK View Post
the game would be cinematic.QUOTE]

In that case Oleg is both right and ready I still have to see one film that has all the colouring just right.
Further more when I’m flying my glider over Europe the sight (distance) is less than what I see in de screenshots.
But what I see I like a lot I'm somewhat of an illustrator and these pics while being rendered look fantastic it would be hard to get as good an result with an artist rendering.
So, Oleg, my hat of to you.
Niels

Just so that people have an idea what my reference is you can have a look at some of my work http://www.dbag.nl/pagina13.php
Nice site!
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