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Theatre of War series The most historically accurate RTS games |
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[Oct 11, 2010 9:02:24 AM] ------------ BEGIN log session -------------
Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 1042Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.17048684 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - enabled [buffers : 60] Extensions - enabled : EAX ver. 1 [X] - enabled EAX ver. 2 [X] - enabled EAX ver. 3 [X] - enabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 4569 milliseconds (4 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] ::: setLoading=true VoicesTable.load(): files were scanned in 625 ms ::: setLoading=false ================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml===================== ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5437 ms Normal: availNodeNum/availNodeList.Size = 0/0 --PFSCache read-- ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/germany/cherkasskoe_south/mission.xml===================== Time overflow (0): speed 0.32751092 save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - sdkfz_6_2_kursk1943 id = 2682 --PFSCache created-- IO >>> serialized=(0) ms, save=(2187) ms, trees=(-640), typemap,deform=(156) save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - sdkfz_6_2_kursk1943 id = 2682 --PFSCache created-- IO >>> serialized=(0) ms, save=(2109) ms, trees=(-625), typemap,deform=(141) Re-starting time... Time overflow (10450): speed 0.40467626 save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - sdkfz_6_2_kursk1943 id = 2682 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 --PFSCache created-- IO >>> serialized=(0) ms, save=(207 ![]() Re-starting time... Time overflow (11054): speed 0.41058394 ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5917 PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20257 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5641 ms === END OF TRIGGER COMPILATION === load unit - su_12m_kursk1943 id = 708 load unit - su_12m_kursk1943 id = 703 load unit - su_12m_kursk1943 id = 698 load unit - su_12m_kursk1943 id = 693 load unit - su_12m_kursk1943 id = 688 load unit - m3_lee_kursk1943 id = 489 load unit - m3_lee_kursk1943 id = 489 load unit - m3_lee_kursk1943 id = 495 load unit - m3_lee_kursk1943 id = 495 load unit - m3_lee_kursk1943 id = 501 load unit - m3_lee_kursk1943 id = 501 load unit - m3a1_stuart_kursk1943 id = 507 load unit - m3a1_stuart_kursk1943 id = 517 load unit - m3a1_stuart_kursk1943 id = 522 load unit - sdkfz_6_2_kursk1943 id = 2687 load unit - sdkfz_6_2_kursk1943 id = 2682 load unit - pz_vd_panther_kursk1943 id = 1844 load unit - pz_vd_panther_kursk1943 id = 1826 load unit - pz_vd_panther_kursk1943 id = 1167 load unit - pz_vd_panther_kursk1943 id = 1850 load unit - pz_vd_panther_kursk1943 id = 1862 load unit - pz_vd_panther_kursk1943 id = 1832 Total #4375 objects post-Loaded. Total #4774 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 300/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml===================== ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5989 PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20257 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5579 ms === END OF TRIGGER COMPILATION === load unit - su_12m_kursk1943 id = 708 load unit - su_12m_kursk1943 id = 703 load unit - su_12m_kursk1943 id = 698 load unit - su_12m_kursk1943 id = 693 load unit - su_12m_kursk1943 id = 688 load unit - m3_lee_kursk1943 id = 489 load unit - m3_lee_kursk1943 id = 489 load unit - m3_lee_kursk1943 id = 495 load unit - m3_lee_kursk1943 id = 495 load unit - m3_lee_kursk1943 id = 501 load unit - m3_lee_kursk1943 id = 501 load unit - m3a1_stuart_kursk1943 id = 507 load unit - m3a1_stuart_kursk1943 id = 517 load unit - m3a1_stuart_kursk1943 id = 522 load unit - sdkfz_6_2_kursk1943 id = 2687 load unit - sdkfz_6_2_kursk1943 id = 2682 load unit - pz_vd_panther_kursk1943 id = 1844 load unit - pz_vd_panther_kursk1943 id = 1826 load unit - pz_vd_panther_kursk1943 id = 1167 load unit - pz_vd_panther_kursk1943 id = 1850 load unit - pz_vd_panther_kursk1943 id = 1862 load unit - pz_vd_panther_kursk1943 id = 1832 Total #4375 objects post-Loaded. Total #4774 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 300/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml===================== ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 1363725992 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 908963504 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 1378314712 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 1389439904 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - sdkfz_6_2_kursk1943 id = 2682 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 --PFSCache created-- IO >>> serialized=(0) ms, save=(2250) ms, trees=(-656), typemap,deform=(140) save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - sdkfz_6_2_kursk1943 id = 2682 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1862 PFS recalculate SaveLoad for Normal: nodeNum= 55340, availNodeNum=97 --PFSCache created-- IO >>> serialized=(0) ms, save=(2750) ms, trees=(-782), typemap,deform=(157) save unit - pz_vd_panther_kursk1943 id = 1832 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - sdkfz_6_2_kursk1943 id = 2682 --PFSCache created-- IO >>> serialized=(0) ms, save=(2453) ms, trees=(-734), typemap,deform=(141) ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5859 PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20302 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms ::: setLoading=false Structure handled exception arized, see cppcrash java.lang.RuntimeException: Structure handled exception arized, see cppcrash at com.maddox.core.SpeedTree.LoadTrees(Unknown Source) at com.maddox.core.SpeedTree.loadSpeedTrees(Unknown Source) at com.ic.ww.game.Mission.loadMissionFromSaveFile(Unk nown Source) at com.ic.ww.game.Mission.loadMissionFromSaveFile(Unk nown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) *** FAILURE *** [SYSTEM] Main loop: BackgroundTask crashed: java.lang.RuntimeException: BackgroundTask crashed: at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed There is my latest crash. It was also while loading a game. I don't know if it provides you with any new insight to my problem. I did a re installation and reinstalled graphic drivers also and now it seems I am only getting crashes on loading. Crashes are very frequent upon loading, I would say 65%-75% of the time I get a crash. If I get a crash w/o loading I will upload that log also. Thanks again for looking into this issue. Last edited by panamajack; 10-11-2010 at 01:23 PM. Reason: added content |
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