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| Theatre of War series The most historically accurate RTS games |
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[Oct 11, 2010 9:02:24 AM] ------------ BEGIN log session -------------
Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 1042Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.17048684 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - enabled [buffers : 60] Extensions - enabled : EAX ver. 1 [X] - enabled EAX ver. 2 [X] - enabled EAX ver. 3 [X] - enabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 4569 milliseconds (4 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] ::: setLoading=true VoicesTable.load(): files were scanned in 625 ms ::: setLoading=false ================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml===================== ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5437 ms Normal: availNodeNum/availNodeList.Size = 0/0 --PFSCache read-- ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/germany/cherkasskoe_south/mission.xml===================== Time overflow (0): speed 0.32751092 save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - sdkfz_6_2_kursk1943 id = 2682 --PFSCache created-- IO >>> serialized=(0) ms, save=(2187) ms, trees=(-640), typemap,deform=(156) save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - sdkfz_6_2_kursk1943 id = 2682 --PFSCache created-- IO >>> serialized=(0) ms, save=(2109) ms, trees=(-625), typemap,deform=(141) Re-starting time... Time overflow (10450): speed 0.40467626 save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - sdkfz_6_2_kursk1943 id = 2682 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 --PFSCache created-- IO >>> serialized=(0) ms, save=(207 Re-starting time... Time overflow (11054): speed 0.41058394 ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5917 PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20257 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5641 ms === END OF TRIGGER COMPILATION === load unit - su_12m_kursk1943 id = 708 load unit - su_12m_kursk1943 id = 703 load unit - su_12m_kursk1943 id = 698 load unit - su_12m_kursk1943 id = 693 load unit - su_12m_kursk1943 id = 688 load unit - m3_lee_kursk1943 id = 489 load unit - m3_lee_kursk1943 id = 489 load unit - m3_lee_kursk1943 id = 495 load unit - m3_lee_kursk1943 id = 495 load unit - m3_lee_kursk1943 id = 501 load unit - m3_lee_kursk1943 id = 501 load unit - m3a1_stuart_kursk1943 id = 507 load unit - m3a1_stuart_kursk1943 id = 517 load unit - m3a1_stuart_kursk1943 id = 522 load unit - sdkfz_6_2_kursk1943 id = 2687 load unit - sdkfz_6_2_kursk1943 id = 2682 load unit - pz_vd_panther_kursk1943 id = 1844 load unit - pz_vd_panther_kursk1943 id = 1826 load unit - pz_vd_panther_kursk1943 id = 1167 load unit - pz_vd_panther_kursk1943 id = 1850 load unit - pz_vd_panther_kursk1943 id = 1862 load unit - pz_vd_panther_kursk1943 id = 1832 Total #4375 objects post-Loaded. Total #4774 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 300/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml===================== ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5989 PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20257 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5579 ms === END OF TRIGGER COMPILATION === load unit - su_12m_kursk1943 id = 708 load unit - su_12m_kursk1943 id = 703 load unit - su_12m_kursk1943 id = 698 load unit - su_12m_kursk1943 id = 693 load unit - su_12m_kursk1943 id = 688 load unit - m3_lee_kursk1943 id = 489 load unit - m3_lee_kursk1943 id = 489 load unit - m3_lee_kursk1943 id = 495 load unit - m3_lee_kursk1943 id = 495 load unit - m3_lee_kursk1943 id = 501 load unit - m3_lee_kursk1943 id = 501 load unit - m3a1_stuart_kursk1943 id = 507 load unit - m3a1_stuart_kursk1943 id = 517 load unit - m3a1_stuart_kursk1943 id = 522 load unit - sdkfz_6_2_kursk1943 id = 2687 load unit - sdkfz_6_2_kursk1943 id = 2682 load unit - pz_vd_panther_kursk1943 id = 1844 load unit - pz_vd_panther_kursk1943 id = 1826 load unit - pz_vd_panther_kursk1943 id = 1167 load unit - pz_vd_panther_kursk1943 id = 1850 load unit - pz_vd_panther_kursk1943 id = 1862 load unit - pz_vd_panther_kursk1943 id = 1832 Total #4375 objects post-Loaded. Total #4774 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 300/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml===================== ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 1363725992 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 908963504 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 1378314712 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 1389439904 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - sdkfz_6_2_kursk1943 id = 2682 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 --PFSCache created-- IO >>> serialized=(0) ms, save=(2250) ms, trees=(-656), typemap,deform=(140) save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - sdkfz_6_2_kursk1943 id = 2682 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1862 PFS recalculate SaveLoad for Normal: nodeNum= 55340, availNodeNum=97 --PFSCache created-- IO >>> serialized=(0) ms, save=(2750) ms, trees=(-782), typemap,deform=(157) save unit - pz_vd_panther_kursk1943 id = 1832 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - sdkfz_6_2_kursk1943 id = 2682 --PFSCache created-- IO >>> serialized=(0) ms, save=(2453) ms, trees=(-734), typemap,deform=(141) ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5859 PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20302 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms ::: setLoading=false Structure handled exception arized, see cppcrash java.lang.RuntimeException: Structure handled exception arized, see cppcrash at com.maddox.core.SpeedTree.LoadTrees(Unknown Source) at com.maddox.core.SpeedTree.loadSpeedTrees(Unknown Source) at com.ic.ww.game.Mission.loadMissionFromSaveFile(Unk nown Source) at com.ic.ww.game.Mission.loadMissionFromSaveFile(Unk nown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) *** FAILURE *** [SYSTEM] Main loop: BackgroundTask crashed: java.lang.RuntimeException: BackgroundTask crashed: at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed There is my latest crash. It was also while loading a game. I don't know if it provides you with any new insight to my problem. I did a re installation and reinstalled graphic drivers also and now it seems I am only getting crashes on loading. Crashes are very frequent upon loading, I would say 65%-75% of the time I get a crash. If I get a crash w/o loading I will upload that log also. Thanks again for looking into this issue. Last edited by panamajack; 10-11-2010 at 01:23 PM. Reason: added content |
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#2
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How much video RAM your card has? 512Mb? It should be enough really, i don't know while it crashes upon loading (in your log file it says failure to load trees).
It's also worth to mention that your PC will definitely benefit from installing a 64-bit Vista or, much better, Win7. You have 4Gb RAM, but only 3Gb are being used now in your 32-bit OS. While in theory there should be no difference between Kursk on 32-bit and Kursk on 64-bit systems, in practice Kursk on 64-bit happens to be a lot more stable (i don't recall crash reports from Win7 64-bit users) because of more effective memory management. Of course, it's not worth to install 64-bit because of just one game though. Try to lower graphics settings. Turn off HDR (memory hog), high sky and landscape detail, maybe set unit detail to medium (btw, turning off shadows will give you around 100% performance boost). If crashes disappear, then it's a not enough memory problem, probably not enough video RAM. |
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#3
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Quote:
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#4
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This game reminds me of an old DDOS 1980s game.
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#5
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[Oct 22, 2010 5:54:59 AM] ------------ BEGIN log session -------------
Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 840Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.17391305 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - enabled [buffers : 60] Extensions - enabled : EAX ver. 1 [X] - enabled EAX ver. 2 [X] - enabled EAX ver. 3 [X] - enabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 4412 milliseconds (4 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] ::: setLoading=true VoicesTable.load(): files were scanned in 625 ms ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_north/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 4766 ms === END OF TRIGGER COMPILATION === load unit - pz_ivg_kursk1943 id = 1964 load unit - pz_ivg_kursk1943 id = 1922 load unit - pz_ivg_kursk1943 id = 1898 load unit - pz_ivg_kursk1943 id = 1880 load unit - m3a1_stuart_kursk1943 id = 810 load unit - m3a1_stuart_kursk1943 id = 809 load unit - m3_lee_kursk1943 id = 693 load unit - m3_lee_kursk1943 id = 693 load unit - m3a1_stuart_kursk1943 id = 688 load unit - m3a1_stuart_kursk1943 id = 682 load unit - m3a1_stuart_kursk1943 id = 677 load unit - m3a1_stuart_kursk1943 id = 672 load unit - m3a1_stuart_kursk1943 id = 667 load unit - m3_lee_kursk1943 id = 649 load unit - m3_lee_kursk1943 id = 649 load unit - su_122_kursk1943 id = 634 load unit - su_122_kursk1943 id = 629 load unit - su_12m_kursk1943 id = 624 load unit - m3_lee_kursk1943 id = 613 load unit - m3_lee_kursk1943 id = 613 load unit - m3_lee_kursk1943 id = 607 load unit - m3_lee_kursk1943 id = 607 load unit - m3_lee_kursk1943 id = 601 load unit - m3_lee_kursk1943 id = 601 load unit - su_12m_kursk1943 id = 596 load unit - m3a1_stuart_kursk1943 id = 591 load unit - su_122_kursk1943 id = 585 load unit - su_12m_kursk1943 id = 569 load unit - su_12m_kursk1943 id = 564 load unit - su_12m_kursk1943 id = 559 load unit - su_12m_kursk1943 id = 551 load unit - pz_vd_panther_kursk1943 id = 1868 load unit - pz_vd_panther_kursk1943 id = 1820 load unit - sdkfz_6_2_kursk1943 id = 2662 load unit - sdkfz_6_2_kursk1943 id = 12368 load unit - sdkfz_6_2_kursk1943 id = 12359 load unit - pz_vd_panther_kursk1943 id = 12321 load unit - pz_vd_panther_kursk1943 id = 12309 load unit - pz_vd_panther_kursk1943 id = 12297 load unit - pz_vd_panther_kursk1943 id = 12285 load unit - pz_vd_panther_kursk1943 id = 12273 load unit - pz_vd_panther_kursk1943 id = 12261 Total #8375 objects post-Loaded. Total #8864 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 1603/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/germany/cherkasskoe_north/mission.xml===================== ================== DESTROY GAME ===================== *** FAILURE *** [SYSTEM] assert failed in com.ic.bc.testpfs.map.CellId.assertUnused() at line 0 *** FAILURE *** [SYSTEM] ===Begin of stack dump=== *** FAILURE *** [SYSTEM] com.ic.bc.testpfs.map.MapsStorage.assertEmpty() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Mission.destroy() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menus.SaveLoadGameEx$1.notify() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx$1.notify() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.notify() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.windowHidden() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowDialogClient.windowHidde n() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.hideWindow() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.close() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowClient.close() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx.result() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx.onEnter() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx.mouseButton() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow._mouseButton() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowRoot.doMouseButton() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowManager.doMouseButton() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.game.HotKeysSystem.HKeyListener.msgMouse Button() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.MsgMouse.invokeListener() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToArray() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0 *** FAILURE *** [SYSTEM] ===End of stack dump=== ::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 1 ::: MeshShared.shared Effects\GunFire\007_009mm\mono.sim not destroyed, link count = 3 *** FAILURE *** [SYSTEM] assert failed in com.ic.bc.testpfs.map.CellId.assertUnused() at line 0 *** FAILURE *** [SYSTEM] ===Begin of stack dump=== *** FAILURE *** [SYSTEM] com.ic.bc.testpfs.map.MapsStorage.assertEmpty() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Mission.destroy() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menus.SaveLoadGameEx$1.notify() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx$1.notify() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.notify() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.windowHidden() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowDialogClient.windowHidde n() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.hideWindow() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.close() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowClient.close() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx.result() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx.onEnter() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx.mouseButton() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow._mouseButton() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowRoot.doMouseButton() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowManager.doMouseButton() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.game.HotKeysSystem.HKeyListener.msgMouse Button() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.MsgMouse.invokeListener() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToArray() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0 *** FAILURE *** [SYSTEM] ===End of stack dump=== PFS recalculate missionDestroy for Normal: nodeNum= 53474, availNodeNum=2454 PFS recalculate missionDestroy for Normal: nodeNum= 53474, availNodeNum=22840 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_north/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 94 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5782 ms === END OF TRIGGER COMPILATION === load unit - pz_ivg_kursk1943 id = 1964 load unit - pz_ivg_kursk1943 id = 1922 load unit - pz_ivg_kursk1943 id = 1898 load unit - pz_ivg_kursk1943 id = 1880 load unit - m3a1_stuart_kursk1943 id = 810 load unit - m3a1_stuart_kursk1943 id = 809 load unit - m3_lee_kursk1943 id = 693 load unit - m3_lee_kursk1943 id = 693 load unit - m3a1_stuart_kursk1943 id = 688 load unit - m3a1_stuart_kursk1943 id = 682 load unit - m3a1_stuart_kursk1943 id = 677 load unit - m3a1_stuart_kursk1943 id = 672 load unit - m3a1_stuart_kursk1943 id = 667 load unit - m3_lee_kursk1943 id = 649 load unit - m3_lee_kursk1943 id = 649 load unit - su_122_kursk1943 id = 634 load unit - su_122_kursk1943 id = 629 load unit - su_12m_kursk1943 id = 624 load unit - m3_lee_kursk1943 id = 613 load unit - m3_lee_kursk1943 id = 613 load unit - m3_lee_kursk1943 id = 607 load unit - m3_lee_kursk1943 id = 607 load unit - m3_lee_kursk1943 id = 601 load unit - m3_lee_kursk1943 id = 601 load unit - su_12m_kursk1943 id = 596 load unit - m3a1_stuart_kursk1943 id = 591 load unit - su_122_kursk1943 id = 585 load unit - su_12m_kursk1943 id = 569 load unit - su_12m_kursk1943 id = 564 load unit - su_12m_kursk1943 id = 559 load unit - su_12m_kursk1943 id = 551 load unit - pz_vd_panther_kursk1943 id = 1868 load unit - pz_vd_panther_kursk1943 id = 1820 load unit - sdkfz_6_2_kursk1943 id = 2662 load unit - sdkfz_6_2_kursk1943 id = 12368 load unit - sdkfz_6_2_kursk1943 id = 12359 load unit - pz_vd_panther_kursk1943 id = 12321 load unit - pz_vd_panther_kursk1943 id = 12309 load unit - pz_vd_panther_kursk1943 id = 12297 load unit - pz_vd_panther_kursk1943 id = 12285 load unit - pz_vd_panther_kursk1943 id = 12273 load unit - pz_vd_panther_kursk1943 id = 12261 Total #8330 objects post-Loaded. Total #8824 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 1714/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/germany/cherkasskoe_north/mission.xml===================== ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 991869760 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 992627448 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 992733672 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 993858368 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 save unit - su_12m_kursk1943 id = 551 save unit - pz_vd_panther_kursk1943 id = 12297 save unit - su_12m_kursk1943 id = 569 save unit - su_12m_kursk1943 id = 559 save unit - pz_vd_panther_kursk1943 id = 12309 save unit - pz_vd_panther_kursk1943 id = 12321 save unit - m3a1_stuart_kursk1943 id = 682 save unit - su_12m_kursk1943 id = 564 save unit - pz_vd_panther_kursk1943 id = 12273 save unit - m3_lee_kursk1943 id = 693 save unit - m3_lee_kursk1943 id = 693 save unit - pz_vd_panther_kursk1943 id = 1868 save unit - pz_vd_panther_kursk1943 id = 12285 save unit - pz_vd_panther_kursk1943 id = 12261 save unit - pz_vd_panther_kursk1943 id = 1820 save unit - m3a1_stuart_kursk1943 id = 688 save unit - su_122_kursk1943 id = 585 save unit - m3a1_stuart_kursk1943 id = 591 save unit - su_12m_kursk1943 id = 596 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 613 save unit - m3_lee_kursk1943 id = 613 save unit - su_12m_kursk1943 id = 624 save unit - su_122_kursk1943 id = 629 save unit - su_122_kursk1943 id = 634 save unit - m3_lee_kursk1943 id = 649 save unit - m3_lee_kursk1943 id = 649 save unit - m3a1_stuart_kursk1943 id = 667 save unit - m3a1_stuart_kursk1943 id = 672 save unit - m3a1_stuart_kursk1943 id = 677 save unit - sdkfz_6_2_kursk1943 id = 2662 save unit - sdkfz_6_2_kursk1943 id = 12359 save unit - sdkfz_6_2_kursk1943 id = 12368 save unit - pz_ivg_kursk1943 id = 1880 save unit - pz_ivg_kursk1943 id = 1898 save unit - pz_ivg_kursk1943 id = 1922 save unit - pz_ivg_kursk1943 id = 1964 save unit - m3a1_stuart_kursk1943 id = 809 save unit - m3a1_stuart_kursk1943 id = 810 --PFSCache created-- IO >>> serialized=(0) ms, save=(9219) ms, trees=(-4844), typemap,deform=(2063) Re-starting time... Time overflow (41871): speed 0.091705725 Time overflow (42216): speed 0.21988761 save unit - pz_vd_panther_kursk1943 id = 12321 save unit - pz_vd_panther_kursk1943 id = 12309 save unit - su_12m_kursk1943 id = 559 save unit - su_12m_kursk1943 id = 551 save unit - su_12m_kursk1943 id = 564 save unit - su_12m_kursk1943 id = 569 save unit - pz_vd_panther_kursk1943 id = 12273 save unit - pz_vd_panther_kursk1943 id = 12297 save unit - m3a1_stuart_kursk1943 id = 682 save unit - pz_vd_panther_kursk1943 id = 1820 save unit - pz_vd_panther_kursk1943 id = 12285 save unit - pz_vd_panther_kursk1943 id = 1868 save unit - m3_lee_kursk1943 id = 693 save unit - m3_lee_kursk1943 id = 693 save unit - m3a1_stuart_kursk1943 id = 688 save unit - sdkfz_6_2_kursk1943 id = 2662 save unit - sdkfz_6_2_kursk1943 id = 12368 save unit - sdkfz_6_2_kursk1943 id = 12359 save unit - pz_vd_panther_kursk1943 id = 12261 save unit - su_122_kursk1943 id = 585 save unit - m3a1_stuart_kursk1943 id = 591 save unit - su_12m_kursk1943 id = 596 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 613 save unit - m3_lee_kursk1943 id = 613 save unit - su_12m_kursk1943 id = 624 save unit - su_122_kursk1943 id = 629 save unit - su_122_kursk1943 id = 634 save unit - m3_lee_kursk1943 id = 649 save unit - m3_lee_kursk1943 id = 649 save unit - m3a1_stuart_kursk1943 id = 667 save unit - m3a1_stuart_kursk1943 id = 672 save unit - m3a1_stuart_kursk1943 id = 677 save unit - pz_ivg_kursk1943 id = 1880 save unit - pz_ivg_kursk1943 id = 1898 save unit - pz_ivg_kursk1943 id = 1922 save unit - pz_ivg_kursk1943 id = 1964 save unit - m3a1_stuart_kursk1943 id = 809 save unit - m3a1_stuart_kursk1943 id = 810 --PFSCache created-- IO >>> serialized=(0) ms, save=(3453) ms, trees=(-1063), typemap,deform=(172) Re-starting time... Time overflow (50112): speed 0.23727919 Time overflow (50254): speed 0.51724136 save unit - pz_vd_panther_kursk1943 id = 1820 save unit - su_12m_kursk1943 id = 551 save unit - m3a1_stuart_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 559 save unit - pz_vd_panther_kursk1943 id = 12285 save unit - pz_vd_panther_kursk1943 id = 12309 save unit - m3_lee_kursk1943 id = 693 save unit - m3_lee_kursk1943 id = 693 save unit - pz_vd_panther_kursk1943 id = 12321 save unit - su_12m_kursk1943 id = 564 save unit - su_12m_kursk1943 id = 569 save unit - pz_vd_panther_kursk1943 id = 12273 save unit - m3a1_stuart_kursk1943 id = 682 save unit - pz_vd_panther_kursk1943 id = 12297 save unit - pz_vd_panther_kursk1943 id = 1868 save unit - sdkfz_6_2_kursk1943 id = 2662 save unit - sdkfz_6_2_kursk1943 id = 12368 save unit - sdkfz_6_2_kursk1943 id = 12359 save unit - pz_vd_panther_kursk1943 id = 12261 save unit - su_122_kursk1943 id = 585 save unit - m3a1_stuart_kursk1943 id = 591 save unit - su_12m_kursk1943 id = 596 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 613 save unit - m3_lee_kursk1943 id = 613 save unit - su_12m_kursk1943 id = 624 save unit - su_122_kursk1943 id = 629 save unit - su_122_kursk1943 id = 634 save unit - m3_lee_kursk1943 id = 649 save unit - m3_lee_kursk1943 id = 649 save unit - m3a1_stuart_kursk1943 id = 667 save unit - m3a1_stuart_kursk1943 id = 672 save unit - m3a1_stuart_kursk1943 id = 677 save unit - pz_ivg_kursk1943 id = 1880 save unit - pz_ivg_kursk1943 id = 1898 save unit - pz_ivg_kursk1943 id = 1922 save unit - pz_ivg_kursk1943 id = 1964 save unit - m3a1_stuart_kursk1943 id = 809 save unit - m3a1_stuart_kursk1943 id = 810 PFS recalculate SaveLoad for Normal: nodeNum= 53474, availNodeNum=2408 --PFSCache created-- IO >>> serialized=(0) ms, save=(321 Re-starting time... Time overflow (5330 Time overflow (53434): speed 0.66225165 save unit - m3a1_stuart_kursk1943 id = 688 save unit - pz_vd_panther_kursk1943 id = 1820 save unit - su_12m_kursk1943 id = 559 save unit - su_12m_kursk1943 id = 551 save unit - su_12m_kursk1943 id = 564 save unit - su_12m_kursk1943 id = 569 save unit - pz_vd_panther_kursk1943 id = 12309 save unit - m3_lee_kursk1943 id = 693 save unit - m3_lee_kursk1943 id = 693 save unit - pz_vd_panther_kursk1943 id = 12273 save unit - pz_vd_panther_kursk1943 id = 12321 save unit - pz_vd_panther_kursk1943 id = 12297 save unit - pz_vd_panther_kursk1943 id = 1868 save unit - sdkfz_6_2_kursk1943 id = 2662 save unit - sdkfz_6_2_kursk1943 id = 12368 save unit - sdkfz_6_2_kursk1943 id = 12359 save unit - pz_vd_panther_kursk1943 id = 12261 save unit - pz_vd_panther_kursk1943 id = 12285 save unit - m3a1_stuart_kursk1943 id = 682 save unit - su_122_kursk1943 id = 585 save unit - m3a1_stuart_kursk1943 id = 591 save unit - su_12m_kursk1943 id = 596 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 613 save unit - m3_lee_kursk1943 id = 613 save unit - su_12m_kursk1943 id = 624 save unit - su_122_kursk1943 id = 629 save unit - su_122_kursk1943 id = 634 save unit - m3_lee_kursk1943 id = 649 save unit - m3_lee_kursk1943 id = 649 save unit - m3a1_stuart_kursk1943 id = 667 save unit - m3a1_stuart_kursk1943 id = 672 save unit - m3a1_stuart_kursk1943 id = 677 save unit - pz_ivg_kursk1943 id = 1880 save unit - pz_ivg_kursk1943 id = 1898 save unit - pz_ivg_kursk1943 id = 1922 save unit - pz_ivg_kursk1943 id = 1964 save unit - m3a1_stuart_kursk1943 id = 809 save unit - m3a1_stuart_kursk1943 id = 810 --PFSCache created-- IO >>> serialized=(0) ms, save=(3281) ms, trees=(-1156), typemap,deform=(156) Re-starting time... Time overflow (54153): speed 0.26431718 Time overflow (54280): speed 0.66079295 save unit - m3a1_stuart_kursk1943 id = 688 save unit - pz_vd_panther_kursk1943 id = 12321 save unit - su_12m_kursk1943 id = 551 save unit - su_12m_kursk1943 id = 564 save unit - pz_vd_panther_kursk1943 id = 12273 save unit - su_12m_kursk1943 id = 559 save unit - pz_vd_panther_kursk1943 id = 12309 save unit - pz_vd_panther_kursk1943 id = 1820 save unit - pz_vd_panther_kursk1943 id = 1868 save unit - su_12m_kursk1943 id = 569 save unit - pz_vd_panther_kursk1943 id = 12297 save unit - pz_vd_panther_kursk1943 id = 12285 save unit - m3_lee_kursk1943 id = 693 save unit - m3_lee_kursk1943 id = 693 save unit - m3a1_stuart_kursk1943 id = 682 save unit - sdkfz_6_2_kursk1943 id = 2662 save unit - sdkfz_6_2_kursk1943 id = 12368 save unit - sdkfz_6_2_kursk1943 id = 12359 save unit - pz_vd_panther_kursk1943 id = 12261 save unit - su_122_kursk1943 id = 585 save unit - m3a1_stuart_kursk1943 id = 591 save unit - su_12m_kursk1943 id = 596 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 613 save unit - m3_lee_kursk1943 id = 613 save unit - su_12m_kursk1943 id = 624 save unit - su_122_kursk1943 id = 629 save unit - su_122_kursk1943 id = 634 save unit - m3_lee_kursk1943 id = 649 save unit - m3_lee_kursk1943 id = 649 save unit - m3a1_stuart_kursk1943 id = 667 save unit - m3a1_stuart_kursk1943 id = 672 save unit - m3a1_stuart_kursk1943 id = 677 save unit - pz_ivg_kursk1943 id = 1880 save unit - pz_ivg_kursk1943 id = 1898 save unit - pz_ivg_kursk1943 id = 1922 save unit - pz_ivg_kursk1943 id = 1964 save unit - m3a1_stuart_kursk1943 id = 809 save unit - m3a1_stuart_kursk1943 id = 810 PFS recalculate SaveLoad for Normal: nodeNum= 53474, availNodeNum=2225 --PFSCache created-- IO >>> serialized=(0) ms, save=(3110) ms, trees=(-1000), typemap,deform=(156) Re-starting time... Time overflow (57301): speed 0.27794936 Time overflow (57429): speed 0.5464481 ERROR !Exception in SoundObject! voices_1 466 ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !Exception in SoundObject! ambience/perepel 500 ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !Exception in SoundObject! ambience/perepel 500 ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll *** FAILURE *** [SYSTEM] Main loop: Structure handled exception arized, see cppcrash java.lang.RuntimeException: Structure handled exception arized, see cppcrash at com.maddox.core.Scene.RenderScene(Unknown Source) at com.ic.ww.game.Render3D0.render(Unknown Source) at com.maddox.core.Renders.doPaint(Unknown Source) at com.maddox.core.Renders.paint(Unknown Source) at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== |
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#6
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Hi Sneaksy,
I just bought Tow2 Kursk 1943 for a buddy on steam so we can play multiplayer, only to dicover a version incompatibility between my non-steam version 1.3.1, and his 1.3.3. Is there a way around this? Thanks for your help... |
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#7
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Just an idea: backup your Kursk1943.bin and data.sfs files and copy his Kursk1943.bin and data.sfs files to your installation folder. However, this may or may not work.
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