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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

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  #1  
Old 10-11-2010, 05:59 AM
atlatea atlatea is offline
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Yeah, i think orc/goblin got the most overpowered unit now, especially the goblin, too bad i'm not a fan of orc and goblin.

It's not just paladin, all 3 classes need those i mentioned above if u want to survive astal attack using black dragon. Ok, i typed wrong, by runic armor above i mean holy armor (paladin class specific skill), and this holy armor doesn't always trigger. But caution 3 + ghost armor + crown of chaos are usually enough, and btw, my mage have caution 3.

Well, if you're lucky, i mean your holy armor also trigger, it can further mitigate their astral attack dmg to the point that it become a joke (too low dmg), last time i remember 3 astral atk from goblin shaman which almost kill 3 BDs instantly become a 200 dmg astral atk.

I need to revisit about the shackles. Well, it's great if it can work againts those overpowered unit, though i bet the leadership in impossible must be considered.
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Old 10-11-2010, 12:32 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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I was wrong, I was thinking of Magic damage. There's some massive stacks of shamans and shaman goblins in Verona (all level 3 adrenalin round 1)

At the moment i'm not sure what i'm gonna do with those fights, I don't have resurrect yet.
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  #3  
Old 10-11-2010, 01:08 PM
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Zhuangzi Zhuangzi is offline
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I just thought I'd chime in in agreement with the overpowered nature of Goblin Shamans. That astral attack is really, really nasty and seems way overpowered for their leadership. You really have to target them straight away.

The new orc/goblin units are making the game a bit harder for me this time around. I was really grinding through Verona (Impossible Paladin no losses) having to replay several fights and choosing the easiest ones. But now that I'm in Montero (level 24) I seem to be over the hump a little.

Sigh. I'm back to the old team of Paladins, Inquisitors, Horsemen, Royal Griffins and Archmages. Tried and tested team.
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Old 10-11-2010, 04:49 PM
atlatea atlatea is offline
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Yup, their damage is way too high for their leadership. If i'm not mistaken, have warrior skill onslaught 3, at lv 50 warrior or paladin can dish 25k dmg to any enemy including bosses in 2 round just by using their several astral attacks (not including those from phantom).

Another overpowered thing about that goblin is the resistance reduction at lv 3 adrenaline, this is especially againts bosses (your red or black dragon can eat baal now).

To my experience, at verona you usually won't meet threatening goblin shaman stacks. Though they become threatening at uzala and elon.
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Old 10-12-2010, 12:27 AM
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Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by atlatea View Post
Yup, their damage is way too high for their leadership. If i'm not mistaken, have warrior skill onslaught 3, at lv 50 warrior or paladin can dish 25k dmg to any enemy including bosses in 2 round just by using their several astral attacks (not including those from phantom).

Another overpowered thing about that goblin is the resistance reduction at lv 3 adrenaline, this is especially againts bosses (your red or black dragon can eat baal now).

To my experience, at verona you usually won't meet threatening goblin shaman stacks. Though they become threatening at uzala and elon.
So we need Magic Shackles, right? I'll try to find it in Montero before I try Uzala.
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Old 10-12-2010, 02:48 PM
jake21 jake21 is offline
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Another approach is to block them. One technique I use with some success is phantom royal griffons and then stick 'em in their face. The hard part is getting enough iniitia high enough to obtain the first move. Also there is no guarantee they won't still cast. Also another approach I've begun to learn is that certain critters such as arch-mages seem to be mostly resistant to their damage. While a stack of inquistor can suffer 30+ losses from their attack; a stack of arch-mages will only suffer 2 losses (which is easily recoverable by paladin or resurrection spell).
--
While I'm not playing a no loss game I've not suffer any losses in my mage impossible game since level 11 or so (level 27 now). On the other hand I've avoided Reha and Uzala so far having mostly cleared orc stacks in verona and rusty (though there were quite a few gobliln shaman stacks in those places). I'd like to find the spell shakle before I go to those areas. After all as a mage I should take advantage of it

I also have the armor that is 20% astral resistant (crown not found yet).

Last edited by jake21; 10-12-2010 at 02:50 PM.
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  #7  
Old 10-12-2010, 05:44 PM
atlatea atlatea is offline
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You can use unicorn or horsemen, cast target on them, you can also move them as close as possible to those shamans (either way works, though if it's orc shaman, you must move as close as possible to them), 100% guaranteed they won't cast astral attack. Work with any class, as warrior and paladin, they have skills that increase defense or dmg reduction type combined with their high def, those unicorn or horsemen is still revivable for no loss game, as mage, just cast target+stoneskin/divine armor.

It's better than casting shackles, especially in impossible, because your shackle leadership cap won't reach those shamans's total leadership.
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