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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-24-2010, 04:30 PM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by speculum jockey View Post
They're tracers, but the very first thing when I thought of when I looked at that screen shot was this. . . .

(Some stupid composite image to prove the poster can use photoshop)

Hopefully they'll get that ironed out so that it isn't perfectly synched all the time. After a second of of firing the tracers would be closer to alternating than perfectly lined up on each side.
First the tracers are not perfectly synched. If you look closer you'll see that.
Two. The tracers are not texture based from what i understand. They are GENERATED by the lighting engine. The tracer is nothing but a small flame at the end of the bullet. You move the bullet fast trough the air the eye can't keep up with the speed and that's why you see the tracer as a line. Straight line. You'll have the same effect in the game, where the lengh of the tracer is dependant on shutter speed and lighting conditions. This kind of effect is best seen in a dynamic way (in a movie).

So until you post this kind of juvenile images next time, have this:


Last edited by Jaws2002; 09-24-2010 at 04:38 PM.
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  #2  
Old 09-24-2010, 05:06 PM
speculum jockey
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Originally Posted by Jaws2002 View Post
First the tracers are not perfectly synched. If you look closer you'll see that.
Two. The tracers are not texture based from what i understand. They are GENERATED by the lighting engine. The tracer is nothing but a small flame at the end of the bullet. You move the bullet fast trough the air the eye can't keep up with the speed and that's why you see the tracer as a line. Straight line. You'll have the same effect in the game, where the lengh of the tracer is dependant on shutter speed and lighting conditions. This kind of effect is best seen in a dynamic way (in a movie).

So until you post this kind of juvenile images next time, have this:

You know, there are a lot of people out there who can help you with your aspergers. The sooner you seek treatment the more they can do for you.

Here is my opinion on tracers, first post of this page, go to the second line before the first video and start reading. Please read it first.

http://forum.1cpublishing.eu/showthr...racers&page=19

At no point did I say the tracers do not look right from a lighting point of view (although that could be inferred from the pic I posted). Below the picture in my first post I stated it was the pairing/spacing/synchronizing that looked unrealistic, and something I stand by.

Hope you didn't give yourself a stroke from all that pent up rage.
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  #3  
Old 09-26-2010, 06:20 AM
kapteeni kapteeni is offline
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OMG! Those details looks way too cool!
I can't wait!
Even i like old IL2 1946 too.
PS thx again, Oleg and Team.
Can't wait to make maps to this engine!!
Kap
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Old 09-26-2010, 07:41 AM
tityus tityus is offline
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It's been talked about in the past that we will be able to share control in the Tiger Moth, so that one player can train another
What i don't know is if there will be a toggle switch to transfer control between players, or there will be some algorithm to simulate linked control inputs.
Another idea for training would be both players having on the screen the same PoV - (both watching the world through the virtual eyes of the same pilot). By doing this, the instructor could see what the student is looking at and provide information.

- Check your speed. Keep it around 100 mph.

Quote:
A control transfer toggle is the easiest to do.
That would be the idea for determining who controls the "virtual pilot" in this training mode.

Regarding adversities:
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Or just get in another plane and really shoot him
As for shooting the plane, I believe the resources to schedule a failure would be more beneficial.
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fiddle with the engine controls to simulate battle damage and so on (...) you could simulate engine failure
That was the idea behind the programmable failures I inquired about in the past. IMO, it would be very interesting to be able to generate a failure in an specific system and/or schedule it in the mission.

té mais
tityus
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