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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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  #1  
Old 09-21-2010, 06:18 AM
BB Shockwave BB Shockwave is offline
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Quote:
Originally Posted by Zechnophobe View Post
Skeletons are crazy weird now.

Anyone consider saving some easy early fights, and going back with a 5 split stack of assassin's to backstab the heck out of them? Build up some damage bonus super fast.

EDIT: have added some more details to main post. There's so much stuff now it is getting hard to keep it all in place!

Does it work that way? I mean, merging the stacks keeps all the find weakness skills and groups them?

Also, would you mind adding my descriptions to the first post? Sorry to say but they are more detailed (for example for the Rune Mage or the Beam of Light) then what you have added.
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Old 09-26-2010, 04:18 PM
BB Shockwave BB Shockwave is offline
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A new Orc unit no-one noticed so far, apparently - or, undestandably, confused it with the Ogre, as it is the Ogre model, colored in green same as it was in The Legend.

Orc Chieftain (Level 5, Orc)

Attack: 40
Defense: 35 (20% Physical, 10% Poison, 10% Fire)
Intiative: 4
Speed: 2
Crit: 15%
Damage: 59-83 (? not sure, only seen them in battle with increased damage)
Health: 850 (!!)

Abilities:
-Smash (damages any enemy troop which is standing behind the target)
-Commander (Orcs and Goblins in the Hero's army gain +1 Morale)
-Thick Skin (20% physical resistance, any attacker can get its attack reduced depending on its level - pretty much casts Weakness on the attacker)
-Recruiter (gives 1-2 Orcs after each battle, random type)
-Adrenaline (1. level: +10% damage, Sneer talent. 2. level: +20% damage, +1 speed, +1 charge to Sneer, Predator talent. 3. level: +30% damage, +2 Speed, +100% power to Predator talent, Spirit Strike talent.

Talents:

- Sneer: Provokes any Level 1-4 enemy to attack the Orc, except mind immune troops.
- Predator: Consumes a few units from a neighbouring Goblin or Orc troop, restoring 200-400 health, then continues the turn. Adrenaline is increased to maximum.
- Spirit Strike: does 35-45 physical damage around the Orc for all units (enemy/friend alike). Damage increases as per the numbers of Shaman the orc army has. Also knocks back enemies.

Last edited by BB Shockwave; 09-26-2010 at 04:29 PM.
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