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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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it's a difficult question to answer. Generally speaking, the size was relatively the same but I know for certain that the Irvin-Air-Chute version had a squared collar and the Wareings one, for example, a rounded collar. Generally though the difference is minor, and the relative size is exactly the same.
In Piece of Cake, Robinson talks of the pilots cutting off their Irvin's collars. I do not know if this was official practice or not, but it's an interesting theory. It was a cumbersome Jacket, and I would not have enjoyed wearing it in a confined space. However, I have never expereinced the cold at altitude so I am not the best to judge. I can say though that a layer or thermals, pyjamas, Shirt, Frock, Service Dress and Mae West would have helped to combat the cold, although an Irvin would have done a better job. Another issue is that depending on the size of Mae West, it can be a tight fit fitting it over the Irvin. I also fail to mention that Prestige Suit or a Sidcot Suit would have done an OK job when worn over the aforementioned too, but a lot of pilots didn't favour the latter suit, with the former being more the choice of pilots from Auxillary/University Air Squadrons. At the end of the day it's all down to personal choice and comfort with the ultimate deciding factor being how well a pilot will operate in a combat situation. Alas, the latter reason proved to be many pilots downfall in the Battle when they refused to wear gauntlets or anything similar. Alternatively, I can imagine it can work the other way, with a chafed neck being the difference sometimes between life and death; hence a silk scarf. |
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#2
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the aircraft in the selection panel - are those flyable aircraft or al?
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#3
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Looks great. The Spit pilot looks like he might be dead or wounded.
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#4
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You can probably take it off the the pilot skin area maybe
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#5
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It would be a cool feature. Maybe, instead of having multiple skins, we could have the ability to add items/layers of flight-clothing. Something similar to what you can do in Rainbow-6.
On the other-hand, it's a flight-sim so this is quite a small aspect of it... Anyway, post-release all this stuff could be possible Last edited by philip.ed; 09-18-2010 at 09:17 PM. |
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#6
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I can feel it!!! I can feel it in the air! After all these YEARS!
THE FIRST FLIGHT IS COMING SOON! Enjoy it! Oleg, you are the man with the gun in to the air - shoot only when you are READY! ~Cheers! |
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#7
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Quote:
Yes! Shoot only when you are READY! Мы будем ждать столько, сколько потребуется! |
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#8
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I've done 3 so for. The first is not so good.
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#9
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Actually the first 2 stink lol. You tend to get lazy in editing when putting the movie together making screens too long.
Last edited by Richie; 09-19-2010 at 07:00 AM. |
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#10
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Thanks Oleg,
The QMB WIP interface looks very good. I like the abiliity to import an FMB mission into the QMB and the the increase of flights from four. (There will need to be a limit?) I personally like using the QMB for testing aircraft through their flight envelope, honing my dogfighting skills and checking out map ground details. By easily importing an FMB mission, you will have a much bigger scenario to draw from. For newbies it is a great introduction to the simulation. I would be very interested in seeing some more detail of the FMB, if you can release them? All other pics looked great, particularly liked the high level shot of Kent and the Cliffs of Dover and the grass colours. Keep up the good work. DFLion |
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