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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I'm excited about the fact Oleg and team are working on "crew animations"...I really like the idea of these fantastic aeroplanes being filled with moving and reacting people. I think it would be a nice detail to have crewman that respond to the changing tactical situation. Some of the details might go unseen (during the heat of battle) but just knowing that their is an (possible_hopeful_wishing) animation of the co-pilot taking over the duty's of a wounded pilot, or an animation of a the crewmen as they inflate a rubber raft following an ocean ditch...animations and activity like this will really add to the feeling of "reality".
p.s. I'm sure the movie makers will enjoy this added detail of reality... Last edited by proton45; 07-30-2010 at 07:35 PM. |
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#2
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I'd love a camera on the gunsight, but looking back at the pilot. This would be fantastic to record the pilot animations as combat ensues. A movie-makers dream camera that would be. Cheers, MP
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#3
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How many updates have we seen that aren't relevant to a flightsim,eh? I personally don't care about the "physics of a swiveling antenna on the rotating turrent of an armoured car".......... Last edited by the Dutchman; 07-31-2010 at 10:52 AM. |
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#4
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Concerning the ongoing debate about criticism, whether Oleg and co want it, whether it's valid, useful, etc, etc, etc, I think the main issue has been that despite being told again and again and again that certain aspects are WIP and will be improved many of us seem incapable of really taking it on board.
It seems to raise a real sense of panic in some people to be confronted with the 'work in progress' aspects - as if they can't make the leap of faith needed to really believe that it will really be improved and get better. They then feel compelled to point out the faults just in case Oleg and co haven't noticed. Unfortunately, in most cases I think they probably already knew. Then we work ourselves into a lather over 5 or 6 pages, before one of the dev team has to step in to cool things down by restating what was posted on Page 1: "This is WIP". (Luthier has taken to near-pleading recently "Have some faith in us") I think the developers had an interest in giving us an insight into the current state of play in the development process, sometimes 'warts and all', but they always told us when it was so. Seems they've concluded that the strategy was more trouble than it was worth and that we just weren't capable of handling the WIP elements. A shame, but I can't say that I blame them. |
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