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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I think resolution on surface textures are good enough for today's video card memory amount. After all we're talking about a flight sim. |
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#2
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Hmm, it doesn't look as good as RoF or WoP in the terrain part (I'm not talking about the first 2-sets of pics that Oleg posted BTW) so I think that it still can aim higher in that part. |
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#3
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And SOW probably will use more realistic looking , WOP is more hollywoodish with all that green filter, impressive but I felt like I was in Mars or something...) |
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#4
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I know what you mean about WoP's filter, but take RoF...if it had hedgerows it could look photographic. From what Oleg said, this is meant to look photographic, but I don't think those trees look bery good at the 'mo.
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#5
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Nice pictures, Oleg!
Btw, what do you think about "outerra project". They have very good looking engine for seamless planet rendering from space down to the surface. Example is here: http://www.youtube.com/user/lhrabcak.../0/TVjCetERjN8 |
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#6
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#7
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#8
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Oleg, are the atmospheric conditions being done in 1940 standards?
What I mean to say is that there was a lot less air pollution back then. I also wanted to say that so many elements are being so well done are really coming together to make something unprecedented and truly extraordinary
__________________
STRIKE HOLD!!! Nulla Vestigia Retrorsum |
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#9
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A big issue will be how far you can spot a boogie and what this has to do with the graphics card power.
As you all know in a dogfight the first advantage is to see the enemy before he sees you!! |
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